Script Value
guild_max_level
- +Base
- =1
- +Development
- =
development - ×0.1
- =
- +Population
- =
population - ×0.05
- =
- IfLocation Rank:
City- +City
- =5
- +City
- IfLocation Rank:
Megalopolis- +Megalopolis
- =10
- +Megalopolis
- If
- Location Rank:
Rural Settlement - Has Variable: extra_levels_clothmaker_variable
- +
- =2
- Location Rank:
- IfHas < 0.75 Market Access
- ×Low Market Access
- =
market_access - +0.25
- =
- ×Low Market Access
- ≥1
Requires 3
CityIf 1
MegalopolisIf 2
Rural SettlementIf 3
Referenced by 30
Buildings
ApothecaryMax levels
BreweryMax levels
Cannon MakerMax levels
Macau Treaty PortMax levels
Colonial AdministrationMax levels
Distillers' GuildMax levels
Dye MakerMax levels
FondacoMax levels
Carpenters' GuildMax levels
Gallowglass SeptMax levels
Scripting 4
Requires 1
Referenced by 3
add = {
desc = "BUILDING_LEVEL_BASE" Base
value = 1
}
add = {
desc = "BUILDING_LEVEL_DEVELOPMENT" Development
value = development
multiply = 0.1
}
add = {
desc = "BUILDING_LEVEL_POPULATION" Population
value = population
multiply = 0.05
}
