Script ValueChanged this version
guild_max_level
CityLocation Rankif 1
MegalopolisLocation Rankif 2
Rural SettlementLocation Rankif 3extra_levels_clothmaker_variableVariableif 3Definitionin_game/common/script_values/building_caps.txt:1
2add = {
3desc = "BUILDING_LEVEL_BASE" Base
4value = 1
}
6add = {
7desc = "BUILDING_LEVEL_DEVELOPMENT" Development
8value = development
9multiply = 0.1
}
11add = {
12desc = "BUILDING_LEVEL_POPULATION" Population
13value = population
14multiply = 0.05
}
16if = {
20add = {
21desc = "BUILDING_LEVEL_IS_CITY" City
22value = 5
}
}
25if = {
29add = {
30desc = "BUILDING_LEVEL_IS_MEGAPOLIS" Megalopolis
31value = 10
}
}
37if = {
38limit = {
}
42add = {
43desc = "[ShowMissionTaskName('mission_cloth_makers')]"
44value = 2
}
}
47if = {
48limit = {
48market_access < 0.75
}
49multiply = {
50desc = "BUILDING_LEVEL_LOW_MARKET_ACCESS_PENALTY" Low Market Access
51value = market_access
52add = 0.25
}
}
55min = 1