Script ValuesBScript Valuebock_max_levelHow it is computed+Base=1IfOwner›Has the Bastion Advance+Bastion=1IfOwner›Has the Star Fort Advance+Star Fort=1IfOwner›Has the Fortress Advance+Fortress=1ConnectionsRequires 3BastionReformationIf 1Star FortAbsolutismIf 2FortressRevolutionsIf 3Referenced by 1Bock FortificationsMax levelsDefinitionin_game/common/script_values/building_caps.txt:651▾add = {desc = "BUILDING_LEVEL_BASE" Basevalue = 1}▾if = {▾limit = {▾owner = {has_advance = bastion_advance Bastion}}▾add = {desc = "bastion_advance" Bastionvalue = 1}}Show the whole script (37 lines)History