Script Value
polders_max_level
Definitionin_game/common/script_values/building_caps.txt:387
388add = {
389desc = "BUILDING_LEVEL_BASE" Base
390value = 0
}
392if = {
398add = {
399desc = "BUILDING_LEVEL_DEVELOPMENT" Development
400value = development
401multiply = 0.2
}
}
404else = {
405add = {
406desc = "BUILDING_LEVEL_DEVELOPMENT" Development
407value = development
408multiply = 0.1
}
}