Teulu
Unit Type

Teulu

a_teulu
Teulu

A marriage of the Celtic and Continental martial traditions, the Teulu are mounted knights who nimbly dominate rough terrain.

Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Traditions Heavy Cavalry
Maximum Strength200
Combat Power2.6
Morale Damage Taken−25%−25%
Damage Taken30%
Initiative4+2
Combat Speed5
Frontage1
Flanking Ability1.6
Secure Flanks0%
Movement Speed2.5
Unit Weight1
Attrition Loss0.25
Food Storage10
Daily Food Consumption1.32
Damage by terrain
Hills10%+10%
Jungle—+10%
Mountains5%+15%
River—+10%
Wetlands—+10%
Movement by terrain
Jungle10%
Mountains10%
Wetlands10%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Heavy Cavalry

18 units, with what each changes from the template.

Standard units
Armored HorsemenRegular
Mailed KnightsLevy75%−25%−25%+10%+10%+10%+10%
Noble CavalryLevy75%−25%−10%+10%+10%+10%+10%
Special units
Byzantine CataphractsRegular+33%−25%−0.25−10%+10%−5%+10%
Clan Retainer CavalryRegular+2
Farari CavalryRegular−25%−10%+20%+10%+10%+10%
Heavy Camelrya_heavy_camelry_1Regular+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Heavy Camelrya_heavy_camelry_levy_1Levy75%+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Elephant CavalryRegular−10%+30%+10%+10%+10%−35%−10%−10%
Iron Pagoda CavalryRegular+20%
Mamālīk HorsemenRegular+10%
Mandekalu HorsemenRegular−10%−5%+10%+10%+10%+10%
MesnaderosRegular+15%−10%+2
Crusader Knightsa_order_knightsRegular−25%−25%+10%+10%+10%+10%
Crusader Knightsa_order_knights_baseRegular−25%−25%+10%+10%+10%+10%
Crusader Knightsa_order_knights_levyLevy75%−25%−25%+10%+10%+10%+10%
TeuluLevy75%−25%+2+10%+10%+15%+10%+10%
TornadizosRegular+100

Belongs to 2

Ages
Unit Categories

References 8

Prices
Goods Demands
Topographies

Members 1

Scripting 3

References 3

Game Concepts
Graphics Tags

is_special = yes
buildable = no
levy = yes
combat = {
hills = 0.10
mountains = 0.05
}
gfx_tags = { heavy_tag }

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