
Unit Type
Clan Retainer Cavalry

The key part of any clan's army are their close retainers, troops bounded by ties of loyalty and familiar relationships.
- Price to build by name
- Clan Retainer Cavalry Build Cost + Heavy Cavalry Build Cost
- Price to reinforce by name
- Clan Retainer Cavalry Reinforcement Cost + Heavy Cavalry Reinforcement Cost
- Maintenance price by name
- Clan Retainer Cavalry Maintenance Cost + Heavy Cavalry Maintenance Cost
| Stat | Value | vs Age of Traditions Heavy Cavalry |
|---|---|---|
Maximum Strength | 200 | |
Combat Power | 2.6 | |
Damage Taken | 30% | |
Initiative | 4 | +2 |
Combat Speed | 5 | |
Frontage | 1 | |
Flanking Ability | 1.6 | |
Secure Flanks | 0% | |
Movement Speed | 2.5 | |
Unit Weight | 1 | |
Attrition Loss | 0.25 | |
Food Storage | 10 | |
Daily Food Consumption | 1.32 | |
| Damage by terrain | ||
Jungle | −10% | |
Mountains | −10% | |
River | −10% | |
Wetlands | −10% | |
| Movement by terrain | ||
Jungle | 10% | |
Mountains | 10% | |
Wetlands | 10% | |
Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.
Built on
Age of Traditions Heavy Cavalry
18 units, with what each changes from the template.
This impacts how effective will a Regiment of Levies perform in Combat compared to a Regular Regiment. Against regulars, a land levy fights at 75% before its country's levy combat efficiency: it deals ×0.75 damage and takes ×1.33. Every levy regiment also has: | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard units | |||||||||||||||||||||||
Armored Horsemen | Regular | ||||||||||||||||||||||
Mailed Knights | Levy | 75% | −25% | −25% | +10% | +10% | +10% | +10% | |||||||||||||||
Noble Cavalry | Levy | 75% | −25% | −10% | +10% | +10% | +10% | +10% | |||||||||||||||
| Special units | |||||||||||||||||||||||
Byzantine Cataphracts | Regular | +33% | −25% | −0.25 | −10% | +10% | −5% | +10% | |||||||||||||||
Clan Retainer Cavalry | Regular | +2 | |||||||||||||||||||||
Farari Cavalry | Regular | −25% | −10% | +20% | +10% | +10% | +10% | ||||||||||||||||
Heavy Camelrya_heavy_camelry_1 | Regular | +5% | +0.2 | +10% | +15% | +10% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | ||||||||
Heavy Camelrya_heavy_camelry_levy_1 | Levy | 75% | +5% | +0.2 | +10% | +15% | +10% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | |||||||
Elephant Cavalry | Regular | −10% | +30% | +10% | +10% | +10% | −35% | −10% | −10% | ||||||||||||||
Iron Pagoda Cavalry | Regular | +20% | |||||||||||||||||||||
Mamālīk Horsemen | Regular | +10% | |||||||||||||||||||||
Mandekalu Horsemen | Regular | −10% | −5% | +10% | +10% | +10% | +10% | ||||||||||||||||
Mesnaderos | Regular | +15% | −10% | +2 | |||||||||||||||||||
Crusader Knightsa_order_knights | Regular | −25% | −25% | +10% | +10% | +10% | +10% | ||||||||||||||||
Crusader Knightsa_order_knights_base | Regular | −25% | −25% | +10% | +10% | +10% | +10% | ||||||||||||||||
Crusader Knightsa_order_knights_levy | Levy | 75% | −25% | −25% | +10% | +10% | +10% | +10% | |||||||||||||||
Teulu | Levy | 75% | −25% | +2 | +10% | +10% | +15% | +10% | +10% | ||||||||||||||
Tornadizos | Regular | +100 | |||||||||||||||||||||
Country potential
- CultureBelongs to the Japanese Culture Group
- Is a location.
Exact conditions
Requires 1
- JapaneseCountry potential
Belongs to 2
Ages
TraditionsAge
Unit Categories
Heavy CavalryCategory
References 10
Prices
- Clan Retainer Cavalry Build Costby namePrice to build
- Clan Retainer Cavalry Maintenance Costby nameMaintenance price
- Clan Retainer Cavalry Reinforcement Costby namePrice to reinforce
- Heavy Cavalry Build Costby namePrice to build
- Heavy Cavalry Maintenance Costby nameMaintenance price
- Heavy Cavalry Reinforcement Costby namePrice to reinforce
Goods Demands
- Clan Retainer Cavalry ConstructionConstruction goods
- Clan Retainer Cavalry MaintenanceMaintenance goods
Unit Types
Age of Traditions Heavy CavalrySame as
Heavy CavalrymenUpgrades to
Mentioned in 3
Scripting 3
References 3
Game Concepts
InitiativeInitiative
Graphics Tags
- archer_tagGfx tags
- medium_tagGfx tags
is_special = yes
buildable = yes
country_potential = {
country_type = location
}
























