Clan Retainer Cavalry
Unit Type

Clan Retainer Cavalry

a_clan_retainer_cavalry
Clan Retainer Cavalry

The key part of any clan's army are their close retainers, troops bounded by ties of loyalty and familiar relationships.

Cost
Construction goods
Maintenance goods

StatValuevs Age of Traditions Heavy Cavalry
Maximum Strength200
Combat Power2.6
Damage Taken30%
Initiative4+2
Combat Speed5
Frontage1
Flanking Ability1.6
Secure Flanks0%
Movement Speed2.5
Unit Weight1
Attrition Loss0.25
Food Storage10
Daily Food Consumption1.32
Damage by terrain
Jungle−10%
Mountains−10%
River−10%
Wetlands−10%
Movement by terrain
Jungle10%
Mountains10%
Wetlands10%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Heavy Cavalry

18 units, with what each changes from the template.

Standard units
Armored HorsemenRegular
Mailed KnightsLevy75%−25%−25%+10%+10%+10%+10%
Noble CavalryLevy75%−25%−10%+10%+10%+10%+10%
Special units
Byzantine CataphractsRegular+33%−25%−0.25−10%+10%−5%+10%
Clan Retainer CavalryRegular+2
Farari CavalryRegular−25%−10%+20%+10%+10%+10%
Heavy Camelrya_heavy_camelry_1Regular+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Heavy Camelrya_heavy_camelry_levy_1Levy75%+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Elephant CavalryRegular−10%+30%+10%+10%+10%−35%−10%−10%
Iron Pagoda CavalryRegular+20%
Mamālīk HorsemenRegular+10%
Mandekalu HorsemenRegular−10%−5%+10%+10%+10%+10%
MesnaderosRegular+15%−10%+2
Crusader Knightsa_order_knightsRegular−25%−25%+10%+10%+10%+10%
Crusader Knightsa_order_knights_baseRegular−25%−25%+10%+10%+10%+10%
Crusader Knightsa_order_knights_levyLevy75%−25%−25%+10%+10%+10%+10%
TeuluLevy75%−25%+2+10%+10%+15%+10%+10%
TornadizosRegular+100

Country potential
Exact conditions

Requires 1

Belongs to 2

Ages
Unit Categories

References 10

Prices
Goods Demands

Mentioned in 3

Scripting 3

References 3

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_heavy_cavalrymen
buildable = yes
country_potential = {
culture ?= {
has_culture_group = culture_group:japanese_group
}
country_type = location
}
gfx_tags = { archer_tag medium_tag }

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