
Unit Type
Crusader Knights

In a knightly order, its members are required to be proficient in combat, and serve the order's interest in battle. Thus, the Crusader Knights are the best mounted soldiers any order can offer.
Requires
Baltic Crusader FortsAdvance
Baltic Crusader FortsAdvancePotential
Is or was
Livonia
Livonia| Stat | Value | vs Age of Traditions Heavy Cavalry |
|---|---|---|
Maximum Strength | 200 | |
Combat Power | 2.6 | |
Morale Damage Taken | −25% | −25% |
Strength Damage Taken | −25% | −25% |
Damage Taken | 30% | |
Initiative | 2 | |
Combat Speed | 5 | |
Frontage | 1 | |
Flanking Ability | 1.6 | |
Secure Flanks | 0% | |
Movement Speed | 2.5 | |
Unit Weight | 1 | |
Attrition Loss | 0.25 | |
Food Storage | 10 | |
Daily Food Consumption | 1.32 | |
| Damage by terrain | ||
Grasslands | 10% | +10% |
Jungle | — | +10% |
Mountains | — | +10% |
River | — | +10% |
Wetlands | −10% | |
| Movement by terrain | ||
Jungle | 10% | |
Mountains | 10% | |
Wetlands | 10% | |
Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.
Built on
Age of Traditions Heavy Cavalry
18 units, with what each changes from the template.
This impacts how effective will a Regiment of Levies perform in Combat compared to a Regular Regiment. Against regulars, a land levy fights at 75% before its country's levy combat efficiency: it deals ×0.75 damage and takes ×1.33. Every levy regiment also has: | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard units | |||||||||||||||||||||||
Armored Horsemen | Regular | ||||||||||||||||||||||
Mailed Knights | Levy | 75% | −25% | −25% | +10% | +10% | +10% | +10% | |||||||||||||||
Noble Cavalry | Levy | 75% | −25% | −10% | +10% | +10% | +10% | +10% | |||||||||||||||
| Special units | |||||||||||||||||||||||
Byzantine Cataphracts | Regular | +33% | −25% | −0.25 | −10% | +10% | −5% | +10% | |||||||||||||||
Clan Retainer Cavalry | Regular | +2 | |||||||||||||||||||||
Farari Cavalry | Regular | −25% | −10% | +20% | +10% | +10% | +10% | ||||||||||||||||
Heavy Camelrya_heavy_camelry_1 | Regular | +5% | +0.2 | +10% | +15% | +10% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | ||||||||
Heavy Camelrya_heavy_camelry_levy_1 | Levy | 75% | +5% | +0.2 | +10% | +15% | +10% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | |||||||
Elephant Cavalry | Regular | −10% | +30% | +10% | +10% | +10% | −35% | −10% | −10% | ||||||||||||||
Iron Pagoda Cavalry | Regular | +20% | |||||||||||||||||||||
Mamālīk Horsemen | Regular | +10% | |||||||||||||||||||||
Mandekalu Horsemen | Regular | −10% | −5% | +10% | +10% | +10% | +10% | ||||||||||||||||
Mesnaderos | Regular | +15% | −10% | +2 | |||||||||||||||||||
Crusader Knightsa_order_knights | Regular | −25% | −25% | +10% | +10% | +10% | +10% | ||||||||||||||||
Crusader Knightsa_order_knights_base | Regular | −25% | −25% | +10% | +10% | +10% | +10% | ||||||||||||||||
Crusader Knightsa_order_knights_levy | Levy | 75% | −25% | −25% | +10% | +10% | +10% | +10% | |||||||||||||||
Teulu | Levy | 75% | −25% | +2 | +10% | +10% | +15% | +10% | +10% | ||||||||||||||
Tornadizos | Regular | +100 | |||||||||||||||||||||
Location potential
At least one of
Exact conditions
Requires 1
Can Recruit Crusader RegimentsLocation potential
Belongs to 2
Ages
TraditionsAge
Unit Categories
Heavy CavalryCategory
References 8
Pop Types
NoblesMercenaries per location
Prices
- Heavy Cavalry Build Costby namePrice to build
- Heavy Cavalry Maintenance Costby nameMaintenance price
- Heavy Cavalry Reinforcement Costby namePrice to reinforce
Goods Demands
- Cavalry ConstructionConstruction goods
- Cavalry MaintenanceMaintenance goods
Unit Types
Order KnightsUpgrades to
Crusader KnightsSame as
Unlocked by 2
Knights of the Livonian OrderTraditionsUnlock unit
Crusader KnightsTraditionsUnlock unit
Referenced by 1
Iberian Military OrderStarting regiment
Mentioned in 1
Scripting 3
References 2
- crusader_tagGfx tags
- heavy_tagGfx tags
Referenced by 1
is_special = yes
buildable = yes
country_potential = {
always = yes
}
location_potential = {
OR = {
}
}




























