Crusader Knights
Unit Type

Crusader Knights

a_order_knights
Crusader Knights

In a knightly order, its members are required to be proficient in combat, and serve the order's interest in battle. Thus, the Crusader Knights are the best mounted soldiers any order can offer.

Unlocked by
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Traditions Heavy Cavalry
Maximum Strength200
Combat Power2.6
Morale Damage Taken−25%−25%
Strength Damage Taken−25%−25%
Damage Taken30%
Initiative2
Combat Speed5
Frontage1
Flanking Ability1.6
Secure Flanks0%
Movement Speed2.5
Unit Weight1
Attrition Loss0.25
Food Storage10
Daily Food Consumption1.32
Damage by terrain
Grasslands10%+10%
Jungle—+10%
Mountains—+10%
River—+10%
Wetlands−10%
Movement by terrain
Jungle10%
Mountains10%
Wetlands10%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Heavy Cavalry

18 units, with what each changes from the template.

Standard units
Armored HorsemenRegular
Mailed KnightsLevy75%−25%−25%+10%+10%+10%+10%
Noble CavalryLevy75%−25%−10%+10%+10%+10%+10%
Special units
Byzantine CataphractsRegular+33%−25%−0.25−10%+10%−5%+10%
Clan Retainer CavalryRegular+2
Farari CavalryRegular−25%−10%+20%+10%+10%+10%
Heavy Camelrya_heavy_camelry_1Regular+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Heavy Camelrya_heavy_camelry_levy_1Levy75%+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Elephant CavalryRegular−10%+30%+10%+10%+10%−35%−10%−10%
Iron Pagoda CavalryRegular+20%
Mamālīk HorsemenRegular+10%
Mandekalu HorsemenRegular−10%−5%+10%+10%+10%+10%
MesnaderosRegular+15%−10%+2
Crusader Knightsa_order_knightsRegular−25%−25%+10%+10%+10%+10%
Crusader Knightsa_order_knights_baseRegular−25%−25%+10%+10%+10%+10%
Crusader Knightsa_order_knights_levyLevy75%−25%−25%+10%+10%+10%+10%
TeuluLevy75%−25%+2+10%+10%+15%+10%+10%
TornadizosRegular+100

Location potential
Exact conditions

Requires 1

Belongs to 2

Ages
Unit Categories

References 8

Pop Types
  • NoblesMercenaries per location
Prices
Goods Demands
Unit Types

Unlocked by 2

Referenced by 1

Mentioned in 1

Scripting 3

References 2

Referenced by 1

is_special = yes
upgrades_to = a_order_knights_2
buildable = yes
country_potential = {
always = yes
}
location_potential = {
}

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