
Unit Type
Iron Pagoda Cavalry

Powerful and heavy cavalry set to punch through the enemy's frontline and deliver a deadly blow to their morale and formation.
Requires
Horse-RidingAdvance
Horse-RidingAdvancePotential
CultureBelongs to the Jurchen Culture Group
| Stat | Value | vs Age of Traditions Heavy Cavalry |
|---|---|---|
Maximum Strength | 200 | |
Combat Power | 2.6 | |
Morale Damage Done | 20% | +20% |
Damage Taken | 30% | |
Initiative | 2 | |
Combat Speed | 5 | |
Frontage | 1 | |
Flanking Ability | 1.6 | |
Secure Flanks | 0% | |
Movement Speed | 2.5 | |
Unit Weight | 1 | |
Attrition Loss | 0.25 | |
Food Storage | 10 | |
Daily Food Consumption | 1.32 | |
| Damage by terrain | ||
Jungle | −10% | |
Mountains | −10% | |
River | −10% | |
Wetlands | −10% | |
| Movement by terrain | ||
Jungle | 10% | |
Mountains | 10% | |
Wetlands | 10% | |
Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.
Built on
Age of Traditions Heavy Cavalry
18 units, with what each changes from the template.
This impacts how effective will a Regiment of Levies perform in Combat compared to a Regular Regiment. Against regulars, a land levy fights at 75% before its country's levy combat efficiency: it deals ×0.75 damage and takes ×1.33. Every levy regiment also has: | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard units | |||||||||||||||||||||||
Armored Horsemen | Regular | ||||||||||||||||||||||
Mailed Knights | Levy | 75% | −25% | −25% | +10% | +10% | +10% | +10% | |||||||||||||||
Noble Cavalry | Levy | 75% | −25% | −10% | +10% | +10% | +10% | +10% | |||||||||||||||
| Special units | |||||||||||||||||||||||
Byzantine Cataphracts | Regular | +33% | −25% | −0.25 | −10% | +10% | −5% | +10% | |||||||||||||||
Clan Retainer Cavalry | Regular | +2 | |||||||||||||||||||||
Farari Cavalry | Regular | −25% | −10% | +20% | +10% | +10% | +10% | ||||||||||||||||
Heavy Camelrya_heavy_camelry_1 | Regular | +5% | +0.2 | +10% | +15% | +10% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | ||||||||
Heavy Camelrya_heavy_camelry_levy_1 | Levy | 75% | +5% | +0.2 | +10% | +15% | +10% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | |||||||
Elephant Cavalry | Regular | −10% | +30% | +10% | +10% | +10% | −35% | −10% | −10% | ||||||||||||||
Iron Pagoda Cavalry | Regular | +20% | |||||||||||||||||||||
Mamālīk Horsemen | Regular | +10% | |||||||||||||||||||||
Mandekalu Horsemen | Regular | −10% | −5% | +10% | +10% | +10% | +10% | ||||||||||||||||
Mesnaderos | Regular | +15% | −10% | +2 | |||||||||||||||||||
Crusader Knightsa_order_knights | Regular | −25% | −25% | +10% | +10% | +10% | +10% | ||||||||||||||||
Crusader Knightsa_order_knights_base | Regular | −25% | −25% | +10% | +10% | +10% | +10% | ||||||||||||||||
Crusader Knightsa_order_knights_levy | Levy | 75% | −25% | −25% | +10% | +10% | +10% | +10% | |||||||||||||||
Teulu | Levy | 75% | −25% | +2 | +10% | +10% | +15% | +10% | +10% | ||||||||||||||
Tornadizos | Regular | +100 | |||||||||||||||||||||
Location potential
- Dominant CultureBelongs to the Jurchen Culture Group
- OwnerCultureBelongs to the Jurchen Culture Group
Exact conditions
Belongs to 2
Ages
TraditionsAge
Unit Categories
Heavy CavalryCategory
References 7
Prices
- Heavy Cavalry Build Costby namePrice to build
- Heavy Cavalry Maintenance Costby nameMaintenance price
- Heavy Cavalry Reinforcement Costby namePrice to reinforce
Goods Demands
- Tribesmen ConstructionConstruction goods
- Tribesmen MaintenanceMaintenance goods
Unit Types
Age of Traditions Heavy CavalrySame as
Heavy CavalrymenUpgrades to
Unlocked by 1
Mounted PeopleTraditionsUnlock unit
Scripting 3
Uses 1
- unit_jurchen_cavalry_location_triggerLocation potential
References 2
Game Concepts
Morale Damage DoneMorale damage done
Graphics Tags
- heavy_tagGfx tags
is_special = yes
build_time_modifier = 0.50
buildable = yes






















