
Unit Type
Horse Archers

Riders from the Steppes have specialized in two ways of mounted combat: lances or archery. For the latter, the development of stronger but smaller bows has given them the mobility of the horses and the accuracy and fast volley that short bows provide, making them ideal for hit-and-run tactics.
| Stat | Value | vs Age of Traditions Light Cavalry |
|---|---|---|
Maximum Strength | 600 | +400 |
Combat Power | 2.6 | |
Morale Damage Done | 20% | +20% |
Strength Damage Done | −10% | |
Morale Damage Taken | 10% | |
Damage Taken | 30% | |
Initiative | 8 | +3 |
Combat Speed | 5 | |
Frontage | 1 | |
Flanking Ability | 1.6 | |
Secure Flanks | 0% | |
Movement Speed | 4 | +1 |
Unit Weight | 1 | |
Attrition Loss | 0.25 | |
Food Storage | 10 | |
Daily Food Consumption | 1.32 | |
| Damage by terrain | ||
Coastal | −15% | −15% |
Grasslands | 20% | +20% |
Inland | 10% | +10% |
Jungle | — | +10% |
Mountains | — | +10% |
Sparse | 20% | +20% |
Wetlands | — | +10% |
| Movement by terrain | ||
Jungle | 10% | |
Mountains | 10% | |
Wetlands | 10% | |
Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.
Built on
Age of Traditions Light Cavalry
16 units, with what each changes from the template.
This impacts how effective will a Regiment of Levies perform in Combat compared to a Regular Regiment. Against regulars, a land levy fights at 75% before its country's levy combat efficiency: it deals ×0.75 damage and takes ×1.33. Every levy regiment also has: | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard units | ||||||||||||||||||||||||||||
Horsemen | Regular | |||||||||||||||||||||||||||
| Special units | ||||||||||||||||||||||||||||
Caballería de Cuantía | Regular | +2 | +0.15 | |||||||||||||||||||||||||
Granadan Jinetes | Regular | +2 | +0.2 | +0.75 | +15% | +10% | +10% | +10% | +10% | +10% | ||||||||||||||||||
Hilālī Bedouin Cavalry | Levy | 75% | +20% | +2 | +0.2 | +1 | +10% | +20% | +10% | +15% | +10% | |||||||||||||||||
Hobelars | Regular | +0.25 | +25% | +50% | +10% | +10% | +10% | +50% | ||||||||||||||||||||
Iberian Jinetes | Regular | +2 | +0.2 | +0.75 | +15% | +10% | +10% | +10% | +10% | +10% | ||||||||||||||||||
Camelrya_light_camelry_1 | Regular | +5% | +5 | +0.2 | +10% | +15% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | |||||||||||||
Camelrya_light_camelry_levy_1 | Levy | 75% | +5% | +5 | +0.2 | +10% | +15% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | ||||||||||||
Light Jurchen Cavalry | Regular | +1 | ||||||||||||||||||||||||||
Ṣanhāja Camel Cavalry | Levy | 75% | +25% | +2 | +1 | −0.25 | −15% | +10% | +10% | +10% | +20% | −10% | ||||||||||||||||
Steppe Horde Militia | Levy | 75% | +400 | +2 | +1 | −10% | +15% | +10% | +10% | +10% | +15% | +10% | ||||||||||||||||
Horse Archers | Regular | +400 | +20% | +3 | +1 | −15% | +20% | +10% | +10% | +10% | +20% | +10% | ||||||||||||||||
Tribal Camelry | Levy | 75% | +5% | +7 | +1.2 | +10% | +15% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | ||||||||||||
Tribal Cavalry | Levy | 75% | +2 | +1 | +10% | +5% | +10% | +10% | +10% | +10% | ||||||||||||||||||
Tuareg Camelry | Levy | 75% | +20% | +3 | +0.25 | +1 | −0.5 | +15% | −15% | +5% | +10% | +10% | +25% | −10% | ||||||||||||||
Zenata Cavalry | Levy | 75% | +25% | +2 | +1 | +15% | +10% | +10% | +15% | +15% | +10% | |||||||||||||||||
Belongs to 2
Ages
TraditionsAge
Unit Categories
Light CavalryCategory
References 9
Prices
- Light Cavalry Build Costby namePrice to build
- Light Cavalry Maintenance Costby nameMaintenance price
- Light Cavalry Reinforcement Costby namePrice to reinforce
Goods Demands
- Recruiting Horse ArchersConstruction goods
- Horse Archers MaintenanceMaintenance goods
Unit Types
Age of Traditions Light CavalrySame as
CavalrymenUpgrades to
Vegetations
GrasslandsCombat
SparseCombat
Unlocked by 1
Horse-Lords of the SteppesTraditionsUnlock unit
Scripting 8
References 8
Game Concepts
CoastalCombat
InitiativeInitiative
InlandCombat
Maximum StrengthMax strength
Morale Damage DoneMorale damage done
Movement SpeedMovement speed
Graphics Tags
- archer_tagGfx tags
- light_tagGfx tags
is_special = yes























