Horse Archers
Unit Type

Horse Archers

a_steppe_horse_archers
Horse Archers

Riders from the Steppes have specialized in two ways of mounted combat: lances or archery. For the latter, the development of stronger but smaller bows has given them the mobility of the horses and the accuracy and fast volley that short bows provide, making them ideal for hit-and-run tactics.

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StatValuevs Age of Traditions Light Cavalry
Maximum Strength600+400
Combat Power2.6
Morale Damage Done20%+20%
Strength Damage Done−10%
Morale Damage Taken10%
Damage Taken30%
Initiative8+3
Combat Speed5
Frontage1
Flanking Ability1.6
Secure Flanks0%
Movement Speed4+1
Unit Weight1
Attrition Loss0.25
Food Storage10
Daily Food Consumption1.32
Damage by terrain
Coastal−15%−15%
Grasslands20%+20%
Inland10%+10%
Jungle—+10%
Mountains—+10%
Sparse20%+20%
Wetlands—+10%
Movement by terrain
Jungle10%
Mountains10%
Wetlands10%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Light Cavalry

16 units, with what each changes from the template.

Standard units
HorsemenRegular
Special units
Caballería de CuantíaRegular+2+0.15
Granadan JinetesRegular+2+0.2+0.75+15%+10%+10%+10%+10%+10%
Hilālī Bedouin CavalryLevy75%+20%+2+0.2+1+10%+20%+10%+15%+10%
HobelarsRegular+0.25+25%+50%+10%+10%+10%+50%
Iberian JinetesRegular+2+0.2+0.75+15%+10%+10%+10%+10%+10%
Camelrya_light_camelry_1Regular+5%+5+0.2+10%+15%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Camelrya_light_camelry_levy_1Levy75%+5%+5+0.2+10%+15%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Light Jurchen CavalryRegular+1
Ṣanhāja Camel CavalryLevy75%+25%+2+1−0.25−15%+10%+10%+10%+20%−10%
Steppe Horde MilitiaLevy75%+400+2+1−10%+15%+10%+10%+10%+15%+10%
Horse ArchersRegular+400+20%+3+1−15%+20%+10%+10%+10%+20%+10%
Tribal CamelryLevy75%+5%+7+1.2+10%+15%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Tribal CavalryLevy75%+2+1+10%+5%+10%+10%+10%+10%
Tuareg CamelryLevy75%+20%+3+0.25+1−0.5+15%−15%+5%+10%+10%+25%−10%
Zenata CavalryLevy75%+25%+2+1+15%+10%+10%+15%+15%+10%

Belongs to 2

Ages
Unit Categories

References 9

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Unlocked by 1

Scripting 8

References 8

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_cavalrymen
combat = {
sparse = 0.2
inland = 0.10
coastal = -0.15
}
construction_demand = steppe_horse_archers_construction
gfx_tags = { archer_tag light_tag }

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