Light Jurchen Cavalry
Unit Type

Light Jurchen Cavalry

a_light_jurchen_cavalry
Light Jurchen Cavalry

A light complement to our heavy cavalry, their role is to pursue routed enemies and cut them down.

Unlocked by
Potential
CultureBelongs to the Jurchen Culture Group
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Traditions Light Cavalry
Maximum Strength200
Combat Power2.6
Strength Damage Done−10%
Morale Damage Taken10%
Damage Taken30%
Initiative5
Combat Speed5
Frontage1
Flanking Ability1.6
Secure Flanks0%
Movement Speed4+1
Unit Weight1
Attrition Loss0.25
Food Storage10
Daily Food Consumption1.32
Damage by terrain
Jungle−10%
Mountains−10%
Wetlands−10%
Movement by terrain
Jungle10%
Mountains10%
Wetlands10%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Light Cavalry

16 units, with what each changes from the template.

Standard units
HorsemenRegular
Special units
Caballería de CuantíaRegular+2+0.15
Granadan JinetesRegular+2+0.2+0.75+15%+10%+10%+10%+10%+10%
Hilālī Bedouin CavalryLevy75%+20%+2+0.2+1+10%+20%+10%+15%+10%
HobelarsRegular+0.25+25%+50%+10%+10%+10%+50%
Iberian JinetesRegular+2+0.2+0.75+15%+10%+10%+10%+10%+10%
Camelrya_light_camelry_1Regular+5%+5+0.2+10%+15%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Camelrya_light_camelry_levy_1Levy75%+5%+5+0.2+10%+15%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Light Jurchen CavalryRegular+1
Ṣanhāja Camel CavalryLevy75%+25%+2+1−0.25−15%+10%+10%+10%+20%−10%
Steppe Horde MilitiaLevy75%+400+2+1−10%+15%+10%+10%+10%+15%+10%
Horse ArchersRegular+400+20%+3+1−15%+20%+10%+10%+10%+20%+10%
Tribal CamelryLevy75%+5%+7+1.2+10%+15%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Tribal CavalryLevy75%+2+1+10%+5%+10%+10%+10%+10%
Tuareg CamelryLevy75%+20%+3+0.25+1−0.5+15%−15%+5%+10%+10%+25%−10%
Zenata CavalryLevy75%+25%+2+1+15%+10%+10%+15%+15%+10%

Location potential
↗
Exact conditions

Belongs to 2

Ages
Unit Categories

References 7

Prices
Goods Demands
Unit Types

Unlocked by 1

Scripting 4

Uses 1

References 3

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_cavalrymen
build_time_modifier = 0.20
construction_demand = a_tribesmen_construction
maintenance_demand = a_tribesmen_maintenance
buildable = yes
location_potential = {
}
gfx_tags = { archer_tag light_tag }

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