
Unit Type
Steppe Horde Militia

Mongol children are taught how to ride a horse and shoot a bow, and are expected to join the raiding bands when they grow up. In a Horde, men combine peasant activities during peacetime, usually consisting in pastoralism, and military duties whenever the leader of the tribe requires it.
| Stat | Value | vs Age of Traditions Light Cavalry |
|---|---|---|
Maximum Strength | 600 | +400 |
Combat Power | 2.6 | |
Strength Damage Done | −10% | |
Morale Damage Taken | 10% | |
Damage Taken | 30% | |
Initiative | 7 | +2 |
Combat Speed | 5 | |
Frontage | 1 | |
Flanking Ability | 1.6 | |
Secure Flanks | 0% | |
Movement Speed | 4 | +1 |
Unit Weight | 1 | |
Attrition Loss | 0.25 | |
Food Storage | 10 | |
Daily Food Consumption | 1.32 | |
| Damage by terrain | ||
Coastal | −10% | −10% |
Grasslands | 15% | +15% |
Inland | 10% | +10% |
Jungle | — | +10% |
Mountains | — | +10% |
Sparse | 15% | +15% |
Wetlands | — | +10% |
| Movement by terrain | ||
Jungle | 10% | |
Mountains | 10% | |
Wetlands | 10% | |
Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.
Built on
Age of Traditions Light Cavalry
16 units, with what each changes from the template.
This impacts how effective will a Regiment of Levies perform in Combat compared to a Regular Regiment. Against regulars, a land levy fights at 75% before its country's levy combat efficiency: it deals ×0.75 damage and takes ×1.33. Every levy regiment also has: | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard units | ||||||||||||||||||||||||||||
Horsemen | Regular | |||||||||||||||||||||||||||
| Special units | ||||||||||||||||||||||||||||
Caballería de Cuantía | Regular | +2 | +0.15 | |||||||||||||||||||||||||
Granadan Jinetes | Regular | +2 | +0.2 | +0.75 | +15% | +10% | +10% | +10% | +10% | +10% | ||||||||||||||||||
Hilālī Bedouin Cavalry | Levy | 75% | +20% | +2 | +0.2 | +1 | +10% | +20% | +10% | +15% | +10% | |||||||||||||||||
Hobelars | Regular | +0.25 | +25% | +50% | +10% | +10% | +10% | +50% | ||||||||||||||||||||
Iberian Jinetes | Regular | +2 | +0.2 | +0.75 | +15% | +10% | +10% | +10% | +10% | +10% | ||||||||||||||||||
Camelrya_light_camelry_1 | Regular | +5% | +5 | +0.2 | +10% | +15% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | |||||||||||||
Camelrya_light_camelry_levy_1 | Levy | 75% | +5% | +5 | +0.2 | +10% | +15% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | ||||||||||||
Light Jurchen Cavalry | Regular | +1 | ||||||||||||||||||||||||||
Ṣanhāja Camel Cavalry | Levy | 75% | +25% | +2 | +1 | −0.25 | −15% | +10% | +10% | +10% | +20% | −10% | ||||||||||||||||
Steppe Horde Militia | Levy | 75% | +400 | +2 | +1 | −10% | +15% | +10% | +10% | +10% | +15% | +10% | ||||||||||||||||
Horse Archers | Regular | +400 | +20% | +3 | +1 | −15% | +20% | +10% | +10% | +10% | +20% | +10% | ||||||||||||||||
Tribal Camelry | Levy | 75% | +5% | +7 | +1.2 | +10% | +15% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | ||||||||||||
Tribal Cavalry | Levy | 75% | +2 | +1 | +10% | +5% | +10% | +10% | +10% | +10% | ||||||||||||||||||
Tuareg Camelry | Levy | 75% | +20% | +3 | +0.25 | +1 | −0.5 | +15% | −15% | +5% | +10% | +10% | +25% | −10% | ||||||||||||||
Zenata Cavalry | Levy | 75% | +25% | +2 | +1 | +15% | +10% | +10% | +15% | +15% | +10% | |||||||||||||||||
Belongs to 2
Ages
TraditionsAge
Unit Categories
Light CavalryCategory
References 8
Prices
- Light Cavalry Build Costby namePrice to build
- Light Cavalry Maintenance Costby nameMaintenance price
- Light Cavalry Reinforcement Costby namePrice to reinforce
Goods Demands
- Recruiting Horse ArchersConstruction goods
- Horse Archers MaintenanceMaintenance goods
Unit Types
Vegetations
GrasslandsCombat
SparseCombat
Members 1
Scripting 7
References 7
Game Concepts
CoastalCombat
InitiativeInitiative
InlandCombat
Maximum StrengthMax strength
Movement SpeedMovement speed
is_special = yes
buildable = no
levy = yes






















