
Unit Type
Imperial Legionaries

These Imperial Legionaries stand at the apex of centuries of military evolution. Masters of equipment and doctrine alike, they serve the lifeguard whose presence alone can steady wavering lines.
Requires
Conscription CenterAdvance
Conscription CenterAdvancePotential
- Has
societal_value_type:latinization_vs_hellenizationSocietal Value - Is or was
Rome
| Stat | Value | vs Age of Revolutions Heavy Infantry |
|---|---|---|
Maximum Strength | 3,000 | |
Combat Power | 3 | |
Morale Damage Taken | −10% | −10% |
Strength Damage Taken | −10% | −10% |
Damage Taken | 100% | |
Initiative | 0.5 | −0.5 |
Combat Speed | 1 | −1 |
Frontage | 1 | |
Flanking Ability | 1 | |
Secure Flanks | 5% | |
Movement Speed | 2 | |
Unit Weight | 1 | |
Food Storage | 5 | |
Daily Food Consumption | 0.33 |
Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.
Built on
Age of Revolutions Heavy Infantry
9 units, with what each changes from the template.
| Standard units | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fusiliers | Regular | ||||||||||||||||
| Special units | |||||||||||||||||
Grenadiers | Regular | +20% | +10% | ||||||||||||||
Gurkha | Regular | −15% | −0.25 | ||||||||||||||
Jazāyerchi | Regular | +20% | +0.2 | ||||||||||||||
Imperial Legionaries | Regular | −10% | −10% | −0.5 | −1 | ||||||||||||
Redcoats | Regular | −10% | |||||||||||||||
Ç̌äwa Columns | Regular | −10% | −0.5 | +10% | +10% | −50% | −50% | −50% | |||||||||
Janissary Columns | Regular | −10% | −10% | ||||||||||||||
Imperial Varangian Guard | Regular | +100 | +20% | +20% | +10% | +15% | |||||||||||
Country potential
- Has
societal_value_type:latinization_vs_hellenizationSocietal Value - Has DLC:
Fate of the Phoenix - Is or was
Rome
Exact conditions
Requires 2
Formable Countries
RomeCountry potential
DLCs
Fate of the PhoenixCountry potential
Belongs to 3
Ages
RevolutionsAge
Unit Categories
Heavy InfantryCategory
Unit Families
- LegionariesFamily
References 7
Pop Types
SoldiersMercenaries per location
Prices
- Heavy Infantry Build Costby namePrice to build
- Heavy Infantry Maintenance Costby nameMaintenance price
- Heavy Infantry Reinforcement Costby namePrice to reinforce
Goods Demands
- Heavy Infantry ConstructionConstruction goods
- Heavy Infantry MaintenanceMaintenance goods
Unit Types
Required by 2
Events
Glory to the Target UnitAs soon as it happens, Trigger
Achievements
Give Me Back My Legions!Happened
Unlocked by 1
Imperial LegionariesRevolutionsUnlock unit
Referenced by 1
Guard LegionariesUpgrades to only
Scripting 7
References 7
Game Concepts
Combat SpeedCombat speed
InitiativeInitiative
Morale Damage TakenMorale damage taken
Strength Damage TakenStrength damage taken
Graphics Tags
- heavy_tagGfx tags
- legionary_tagGfx tags
- musket_tagGfx tags
buildable = yes
country_potential = {
has_societal_value = societal_value_type:latinization_vs_hellenization
}
location_potential = {
}















