
Unit Type
Jonow Auxiliary

The Jonow are slaves who accompany the Kèlè-Koun and their soldiers as carriers of their military equipment.
Requires
QuarryingAdvance
QuarryingAdvancePotential
Is or was
Mali
Mali- Maintenance goods
- 0.04
Leather - 0.04
Medicaments - 0.04
Paper - 0.05
Salt - 0.04
Tools
- 0.04
| Stat | Value | vs Age of Traditions Auxiliary |
|---|---|---|
Maximum Strength | 50 | |
Combat Power | 0.25 | |
Morale Damage Taken | −10% | −10% |
Strength Damage Taken | −10% | −10% |
Damage Taken | 125% | |
Initiative | 3 | +2 |
Combat Speed | 0.1 | |
Frontage | 1 | |
Flanking Ability | 1 | |
Secure Flanks | 0% | |
Movement Speed | 2 | |
Unit Weight | 0.2 | |
Food Storage | 3,000 | |
Daily Food Consumption | 0.2 |
Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.
Built on
Age of Traditions Auxiliary
6 units, with what each changes from the template.
| Standard units | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Camp Followers | Regular | ||||||||||||||
| Special units | |||||||||||||||
A'Urughs | Regular | +1 | +10% | +10% | |||||||||||
Camel Train | Regular | +0.2 | +50% | −50% | −75% | +25% | |||||||||
Ḥalqah | Regular | +1 | |||||||||||||
Elephant Auxiliary | Regular | +2 | +1,500 | −10% | +20% | −25% | |||||||||
Jonow Auxiliary | Regular | −10% | −10% | +2 | |||||||||||
Belongs to 2
Ages
TraditionsAge
Unit Categories
AuxiliaryCategory
References 7
Prices
- Auxiliary Build Costby namePrice to build
- Auxiliary Maintenance Costby nameMaintenance price
- Auxiliary Reinforcement Costby namePrice to reinforce
Goods Demands
- Auxiliary ConstructionConstruction goods
- Auxiliary MaintenanceMaintenance goods
Unit Types
Age of Traditions AuxiliarySame as
Supply CartsUpgrades to
Unlocked by 1
The Kèlè-KounTraditionsUnlock unit
Granted by 2
- Special Units MenuOption 2
- The Special Units of MaliOption 1
Scripting 3
References 3
InitiativeInitiative
Morale Damage TakenMorale damage taken
Strength Damage TakenStrength damage taken
is_special = yes
buildable = yes













