Elephant Auxiliary
Unit Type

Elephant Auxiliary

a_indian_elephant_auxiliary
Elephant Auxiliary

The robust elephants are a great animal for the transportation of goods for our armies. Although slower than horses and other pack animals, the pure strength of the elephants allows us to carry a great quantity of food and supply into enemy territory.

Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Traditions Auxiliary
Maximum Strength50
Combat Power2.25+2
Damage Taken125%
Initiative1
Combat Speed0.1
Frontage1
Flanking Ability1
Secure Flanks0%
Movement Speed2
Unit Weight0.2
Food Storage4,500+1,500
Daily Food Consumption0.2
Damage by terrain
Coastal−10%−10%
Jungle20%+20%
Movement by terrain
Jungle−25%−25%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Auxiliary

6 units, with what each changes from the template.

Standard units
Camp FollowersRegular
Special units
A'UrughsRegular+1+10%+10%
Camel TrainRegular+0.2+50%−50%−75%+25%
ḤalqahRegular+1
Elephant AuxiliaryRegular+2+1,500−10%+20%−25%
Jonow AuxiliaryRegular−10%−10%+2

Location potential
MarketElephants is produced in this Market
Exact conditions

Requires 1

Belongs to 2

Ages
Unit Categories

References 8

Pop Types
  • NoblesMercenaries per location
Prices
Goods Demands
Vegetations
Scripting 8

References 8

Game Concepts

is_special = yes
location_potential = {
market ?= {
is_produced_in_market = goods:elephants
}
}
mercenaries_per_location = {
pop_type = nobles
multiply = 0.1
}

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