
Unit Category
Auxiliary
Auxiliaries are an extremely varied set of units whose purpose is to support the main body of the military.
- Maintenance goods
- 0.04
Leather - 0.04
Medicaments - 0.04
Paper - 0.05
Salt - 0.04
Tools
- 0.04
- Build time
- 30 days
| Stat | Value |
|---|---|
Damage Taken | 125% |
Initiative | 1 |
Combat Speed | 0.1 |
Frontage | 1 |
Flanking Ability | 1 |
Movement Speed | 2 |
Unit Weight | 0.2 |
Food Storage | 3,000 |
Daily Food Consumption | 0.2 |
References 5
Prices
- Auxiliary Build Costby namePrice to build
- Auxiliary Maintenance Costby nameMaintenance price
- Auxiliary Reinforcement Costby namePrice to reinforce
Goods Demands
- Auxiliary ConstructionConstruction goods
- Auxiliary MaintenanceMaintenance goods
Members 17
Unit Types
A'UrughsCategory
Age of Traditions AuxiliaryCategory
Age of Renaissance AuxiliaryCategory
Age of Discovery AuxiliaryCategory
Age of Reformation AuxiliaryCategory
Age of Absolutism AuxiliaryCategory
Age of Revolutions AuxiliaryCategory
Baggage TrainCategory
Camel TrainCategory
Camp FollowersCategory
Mentioned in 4
Modifier Types
Scripting 17
References 12
Script Values
- standard_aux_recruitment_timeBuild time
Game Concepts
Combat SpeedCombat speed
Damage TakenDamage taken
Flanking AbilityFlanking ability
Daily Food ConsumptionFood consumption per strength
Food StorageFood storage per strength
FrontageFrontage
InitiativeInitiative
Maximum StrengthMax strength
Movement SpeedMovement speed
Required by 4
Unit Illustrations
- army_auxiliaryTrigger
- army_auxiliary_1Trigger
- army_auxiliary_camel_auxiliary_tagTrigger
- army_auxiliary_elephant_tagTrigger
Referenced by 1
is_army = yes
auxiliary = yes
supply_weight = 0.2
startup_amount = 1
ai_weight = 0.25
exclude_from_combined_arms = yes





