
Goods
Medicaments
A wide variety of plants and animal products have been used throughout history to treat all kinds of illnesses, due to their medicinal properties or supposition thereof. Some were more based on actual properties than others, while in some cases it was more a matter of belief in their effectiveness.
To keep buildings running
References 2
Prices
- Expand Gatheringby namePrice to expand production
Goods Demands
- Expanding Gatheringby nameGoods to expand production
Required by 5
Events
Black Death Reaches the ThroneOption 2
Expired MedicamentsTrigger
Plague ProfiteersTrigger
Voices in the NightTrigger
Actions
Procure RemediesEffect
Referenced by 23
Events
Black Death Reaches the ThroneOption 2
Ghost Ship Washes AshoreOption 2
Armenian MudOption 2
Expired MedicamentsOption 1
Foreign AidOption 3
Plague ProfiteersOption 1
The Philosopher's StoneOption
Religion Groups
Andean Folk ReligionsClergy goods demand
Culture Groups
- AndeanGoods demand
Production Methods
Ancient MedicinesProduced
Mentioned in 11
Events
Expired MedicamentsDesc, Name
Scripting 2
Referenced by 2
Scripted Triggers
Trade Cargo
- goods_medicamentsRequired tags
method = gathering
category = raw_material
color = goods_medicaments
default_market_price = 1
transport_cost = 0.5
demand_add = {
all = 0.0004
}
demand_multiply = {
nobles = 5
clergy = 2.5
burghers = 1.5
slaves = 0.1
tribesmen = 0
}
wealth_impact_threshold = {
all = 1.1
}
disease_demand_modifier = 2










