Scripted Effect

setup_colonial_nation

Exact script

Grants 3

Government Reforms
Government Types
Static Modifiers

Used by 2

Subject Types
Colonial Charter Goals
Scripting 1

References 1

change_government_type = government_type:republic
add_gold = 100
capital.province = {
change_province_integration = integrated
}
every_owned_location = {
change_control = control_radical_bonus (1)
}
add_country_modifier = {
years = 50
mode = add_and_extend
}

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