Scripted Effect

cc_setup_new_town

Exact script

Grants 3

  • Clay PitChange building level in location 1
  • LumbermillChange building level in location 2
  • MasonChange building level in location 3

References 1

Used by 3

Subject Types
Colonial Charter Goals
Scripting 1

change_building_level_in_location = {
value = 1
}
change_building_level_in_location = {
value = 1
}
change_building_level_in_location = {
value = 1
}
change_max_raw_material_workers = 1

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