Scripted Effect
cc_setup_new_town
- Gains +1
Clay Pit - Gains +1
Lumbermill - Gains +1
Mason - Change max raw material workers: +1,000
- IfHas ≤ 0 Market AccessThenCreate market: Builder: Root · Location: New town · Price: Create new Market · Instant: yes · Price modifier: 0
- If
- Actor exists
- ActorIs a Human Player
Exact script
Grants 3
Clay PitChange building level in location 1
LumbermillChange building level in location 2
MasonChange building level in location 3
References 1
Used by 3
Subject Types
Colonial NationWhen enabled
Colonial Charter Goals
Expand Colonial SubjectEffect
Form Colonial NationEffect
Scripting 1
Grants 1
change_max_raw_material_workers = 1