
Situation
Little Ice Age
The bone-chilling cold of the Little Ice Age tests our resilience, forcing our leader to adapt or watch their domain descend into frozen hell. Whether through careful governance or sheer survival instinct, history will remember those who make it through this time of great hardship.
The Little Ice Age is upon us! Frost covers the lands. We must do our best to protect crops, animals, and ensure the survival of our people!
Recommended Actions:
Consider expanding Buildings that produce or enhance the production of Food.
Extra Hints:
We may utilize many unique Actions to help bolster and redistribute Food across our Provinces.
Recommended Actions:
Consider expanding Buildings that produce or enhance the production of Food.
Extra Hints:
We may utilize many unique Actions to help bolster and redistribute Food across our Provinces.
- 100%Date: 1645–1836
Exact conditions
- Add timeline note
- Key:
timeline_note_little_ice_age - Show in pop graph: yes
- Unique: yes
- Key:
- ScandinaviaEvery area in regionAdds Extended Winter in This
- North Atlantic IslandsEvery area in regionAdds Extended Winter in This
- Northern GermanyEvery area in regionAdds Extended Winter in This
- Southern GermanyEvery area in regionAdds Extended Winter in This
- BritainEvery area in regionAdds Extended Winter in This
- IrelandEvery area in regionAdds Extended Winter in This
- FranceEvery area in regionAdds Extended Winter in This
- IberiaEvery area in regionAdds Extended Winter in This
- ItalyEvery area in regionAdds Extended Winter in This
- CarpathiaEvery area in regionAdds Extended Winter in This
- BalticEvery area in regionAdds Extended Winter in This
- RutheniaEvery area in regionAdds Extended Winter in This
- CaucasusEvery area in regionAdds Extended Winter in This
- Pontic SteppeEvery area in regionAdds Extended Winter in This
- RussiaEvery area in regionAdds Extended Winter in This
- UralEvery area in regionAdds Extended Winter in This
- BalkansEvery area in regionAdds Extended Winter in This
- KhorasanEvery area in regionAdds Extended Winter in This
- East SiberiaEvery area in regionAdds Extended Winter in This
- West SiberiaEvery area in regionAdds Extended Winter in This
- XinjiangEvery area in regionAdds Extended Winter in This
- MongoliaEvery area in regionAdds Extended Winter in This
- North ChinaEvery area in regionAdds Extended Winter in This
- TibetEvery area in regionAdds Extended Winter in This
- West ChinaEvery area in regionAdds Extended Winter in This
- East ChinaEvery area in regionAdds Extended Winter in This
- ManchuriaEvery area in regionAdds Extended Winter in This
- KoreaEvery area in regionAdds Extended Winter in This
- JapanEvery area in regionAdds Extended Winter in This
- AnatoliaEvery area in regionAdds Extended Winter in This
- CaucasusEvery area in regionAdds Extended Winter in This
- AlaskaEvery area in regionAdds Extended Winter in This
- West CoastEvery area in regionAdds Extended Winter in This
- AridoamericaEvery area in regionAdds Extended Winter in This
- CanadaEvery area in regionAdds Extended Winter in This
- East CoastEvery area in regionAdds Extended Winter in This
- Great PlainsEvery area in regionAdds Extended Winter in This
- MesoamericaEvery area in regionAdds Extended Winter in This
- MaghrebEvery area in regionAdds Extended Winter in This
- Every areawhereHas extended WinterEvery location in areawhereGains Harsh Winters of the Little Ice Age permanently
- Every countrywhereCapitalAreaHas extended WinterThe Event '
The Little Ice Age' happens
Exact script
- Add timeline note
Situation Outcomes 1
The Long Winter EndsRequirements
Actions 3
All of them require
Target
Choose a target
No restriction
- CapitalAreaHas extended Winter
Exact conditions
- If
- Current Year is = 1708
- Current Month is = 11
- Every countrywhereCapitalAreaHas extended WinterOne of these, at random
- 96.5%Nothing happens
- 0.2%The Event '
Floating Ice' happens - 0.2%The Event '
Greenland in a Standstill' happens - 0.2%The Event '
Dead Pastures in Greenland' happens - 0.2%The Event '
Drought in Target Province' happens - 0.2%The Event '
No Blades Left in the Plain' happens - 0.2%The Event '
Untimely Dry Spell' happens - 0.2%The Event '
The Workings of a Witch' happens - 0.2%The Event '
An Empty Glass' happens - 0.2%The Event '
Fruitless Labors' happens - 0.2%The Event '
Deep White Blanket' happens - 0.2%The Event '
Bitterly Cold in Target Location' happens - 0.2%The Event '
The Cold March' happens - 0.2%The Event '
Lumber Shortage' happens - 0.2%The Event '
A Divine Plague' happens - 0.2%The Event '
No Other Option' happens - 0.2%The Event '
A Cold and Bitter place' happens - 0.2%The Event '
A Feast for Wolves' happens - 0.2%The Event '
Hunger Makes a Thief of Any Man' happens
Exact script
- Add timeline note
- Key:
timeline_note_little_ice_age_end - Show in pop graph: yes
- Unique: yes
- Key:
- Every countrywhereCapitalAreaHas extended WinterThe Event '
The End of the Little Ice Age' happens - Every area
- Every location in areaLose the effect of Harsh Winters of the Little Ice Age
- Removed Extended Winter in This
- Every location in area
Exact script
- Add timeline note
Triggers 21
Events
The Little Ice AgeWhen it starts
Untimely Dry SpellEach month
The End of the Little Ice AgeAfter it ends
A Divine PlagueEach month
No Other OptionEach month
A Cold and Bitter placeEach month
A Feast for WolvesEach month
Hunger Makes a Thief of Any ManEach month
The Workings of a WitchEach month
An Empty GlassEach month
Grants 1
- Harsh Winters of the Little Ice AgeWhen it starts
Removes 1
- Harsh Winters of the Little Ice AgeAfter it ends
Members 25
Events
The Little Ice AgeEvent namespace
Untimely Dry SpellEvent namespace
The End of the Little Ice AgeEvent namespace
A Divine PlagueEvent namespace
No Other OptionEvent namespace
A Cold and Bitter placeEvent namespace
A Feast for WolvesEvent namespace
Hunger Makes a Thief of Any ManEvent namespace
The Workings of a WitchEvent namespace
An Empty GlassEvent namespace
Mentioned in 2
Events
Modifier Types
Scripting 11
Requires 4
Defines
- NMapColors|DEFAULT_COLORMap color
- NMapColors|MAP_COLOR_HIGHLegend key 3, Map color
- NMapColors|MAP_COLOR_MIDLegend key 2, Map color
- NMapColors|POPULATION_STARVING_COLOR_STRIPELegend key 1, Map color
References 1
- monthly_spawn_chance_uniqueMonthly spawn chance
Mentions 4
Mentioned in 2
hint_tag = hint_little_ice_age
outcome = {
name = "little_ice_age_climate_recovers"
trigger = {
little_ice_age_end_trigger = yes
}
}









