EventChanged this version
Bitterly Cold in Target Location

A wall of white death and despair has covered Target Location. Roads that were used to carry vital goods are now all but covered across the entire province, leading to shortages in vital goods such as food and medicine. The people cry out for help as piles of snow envelop the landscape, freezing fingertips and numb limbs.
The ongoing situation has resulted in many buildings collapsing, many of which may never be rebuilt due to lack of funding. Despair is in the air and the devastation wrought by winter is ever-spreading. This wave of frost is unlike any other, reaping disaster and mayhem as we pray to see the end of this winter, huddled around a fire.
BurghersPop Typeoption 1, option 2
PeasantsPop Typeoption 1, option 2recent_snowstorm_event_variableVariableimmediate, option 1, option 2Definitionin_game/events/situations/little_ice_age.txt:1433
1434type = country_event
1435category = situation_event
1436title = winter_events.15.title Bitterly Cold in Target Location
1437desc = winter_events.15.desc A wall of white death and despair has covered Target Location. Roads that were used to carry vital goods are now all but covered across the entire province, leading to shortages in vital goods such as food and medicine. The people cry out for help as piles of snow envelop the landscape, freezing fingertips and numb limbs.
The ongoing situation has resulted in many buildings collapsing, many of which may never be rebuilt due to lack of funding. Despair is in the air and the devastation wrought by winter is ever-spreading. This wave of frost is unlike any other, reaping disaster and mayhem as we pray to see the end of this winter, huddled around a fire.
The ongoing situation has resulted in many buildings collapsing, many of which may never be rebuilt due to lack of funding. Despair is in the air and the devastation wrought by winter is ever-spreading. This wave of frost is unlike any other, reaping disaster and mayhem as we pray to see the end of this winter, huddled around a fire.
1438outcome = neutral
1439image = "gfx/interface/illustrations/situation/little_ice_age.dds"
1440trigger = {
1441current_year > 1650
1442current_year < 1715
1443time_of_year = {
1444min = 9.1
1445max = 11.29
}
1447num_locations > 0
}
1451immediate = {
1452ordered_owned_location = {
1456order_by = {
1457value = num_buildings
1458if = {
1459limit = {
1460winter_level = severe
}
1462multiply = 5
}
1464else_if = {
1465limit = {
1466winter_level = normal
}
1468multiply = 2.5
}
1470else_if = {
1471limit = {
1472winter_level = mild
}
1474multiply = 1.5
}
}
1481max = 1
1482check_range_bounds = no
1483save_scope_as = target_location
1484province = {
1484save_scope_as = target_province
}
}
}