Great Pestilence
Situation

Great Pestilence

great_pestilence

Terrible news reaches us from abroad. Misery and plague sweep the land, and death runs with them, apparently brought by mysterious bearded foreigners. This plague is not something our elders have ever heard of, and no answers in our ancestors' memories could help us face the catastrophe if it reaches our settlements. Will our people perish, or will we somehow resist when this walking death reaches us?

Recommended Actions:
Build Hospital Buildings in our biggest Urban Locations, before the disease reaches our Country.
Click on the Situation banner to have a look at the special interactions at our disposal. Perhaps they help mitigate the catastrophe?
Keep our Stability high. Not only does it help with Rebellions, but it is also essential to Local Pop Promotion Speed.
Do not build new buildings in depopulating Locations, since they will struggle to hire new workers.
Keep an eye on our Local Pop Promotion Speed, as most of our Buildings and R.G.O. will need Peasants to Promote to the upper Social Classes.

Extra Hints:
It might take years, but as long as there are enough peasants in our Locations, people will eventually Promote to fill the vacancies left by the disease.
You can use the lessons from this disaster to address other calamities during your campaign: Starvation, Diseases and Loot will have similar effects on our locations.

  1. 100%
    Exact conditions

  • Location
    Current Population: Total Population
    The Great Pestilence has infected Great Pestilence of our people.
    Disease presence

Situation Outcomes 1

The Pestilence Recedes

The pestilence's lingering modifiers lift from every land it touched, and the survivors turn further toward Spiritualist in its wake.

Requirements

Actions 10

Present Scapegoats
Requirements
What it does
Procure Remedies
Price
  • 1Ducatsscaled by economic base
Requirements
What it does
Segregate the Infected
Price
Requirements
What it does
Repeal 'Present Scapegoats'
Price
Requirements
What it does
Repeal 'Procure Remedies'
Price
Requirements
What it does
Repeal 'Segregate the Infected'
Requirements
What it does
No Contact with Outsiders
Price
Requirements
What it does
Sponsor Spiritual Protection
Price
  • 2Ducatsscaled by economic base
Requirements
What it does
Repeal 'No Contact with Outsiders'
Requirements
What it does

  1. Exact script
  2. Exact script

Requires 10

Diseases

Triggers 7

Removes 9

Mentions 3

Buildings
Pop Types
Modifier Types

Required by 4

Diseases

Members 18

Events
Actions

Granted by 1

Referenced by 1

Mentioned in 6

Scripting 23

Requires 5

Grants 4

Variables

References 1

Mentions 13

Game Concepts

hint_tag = hint_great_pestilence

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