
Manufactories
While a number of technical innovations during the 16th and 17th centuries increased production output for some goods, such as Iron or Cloth, the biggest industrial improvement came in the form of optimized organization. By creating manufactories, often outside city limits, merchant capitalists could both bypass the ancient guild laws that inhibited mass production and pioneer ways to increase output through the organization and specialization of centralized labor. The forerunners of later Industrialization were able to increase production by facilitating access to raw materials and organizing labor on a mass scale, rather than by investing in expensive new machinery. This was in itself a huge change from the often heavily regulated methods of old, and together with later technical advances, this new mode of production would come to revolutionize society.
- All of
- Has game rule: Random City
- Location Rank:
Cityor
Megalopolis
- All of
- Has game rule: Historical
- This: Derby
- All of
- Has game rule: Dynamic
- Has
Banking - At least one of
- Continent: Europe
- Subcontinent: North Africa
num_pop_type:burghers> 20- Has > 80 Building levels
- OwnerMore than 30 towards
Capital Economy
- Has
Exact conditions
How it spreads
Into a location
| From friendly neighbouring locations | average_location_literacy × 0.025 |
| From any neighbouring location | average_location_literacy × 0.002 |
| Through imports | development × 0.004 + average_location_literacy × 0.01 |
| Through exports | development × 0.004 + average_location_literacy × 0.01 |
| To locations in the same market | average_location_literacy × 0.006 |
| To the market centre | 1 |
| To the capital, once the country has embraced it | average_location_literacy × 0.012 |
| Where it could have appeared | institution_spread_from_was_possible_spawn_late |
| Control scaling, once the owner has embraced it | 2 |
| Chance to be promoted | Depends on conditions |
Institution Growth speeds up all of these:
Institution Growth (in the location)
Institution Growth (country-wide)
Through diplomacy
Each month, countries send the institutions they have embraced to their partner's capital.
| Sharing Knowledge | To the country receiving it | 0.5 |
| Reined in Junior Diplomacy | To the country receiving it | 0.5 |
Colonial Nation | Both ways | 0.5 |
Conquistador | Both ways | 0.5 |
Dominion | Both ways | 0.5 |
Fiefdom | Both ways | 0.5 |
Member of the Hansa | Both ways | 0.5 |
March | Both ways | 0.5 |
Pradhāna-Mahā-Sāmanta | Both ways | 0.5 |
Secessionists | Both ways | 0.5 |
State Bank | Both ways | 0.5 |
Trade Company | Both ways | 0.5 |
Appanage | Both ways | 0.3 |
| Agitate for Liberty | To the country receiving it | 0.2 |
| Alliance | Both ways | 0.2 |
| Officers Sent | To the country receiving it | 0.2 |
Direct Imperial Free City | Both ways | 0.2 |
Familial Governor | Both ways | 0.2 |
Imperial Free City | Both ways | 0.2 |
Mahā-Sāmanta | Both ways | 0.2 |
Prónoia | Both ways | 0.2 |
Ṭā'ifa | Both ways | 0.2 |
Tǔsī | Both ways | 0.2 |
Uç Bey | Both ways | 0.2 |
Vassal | Both ways | 0.2 |
| Fleet Basing Rights | Both ways | 0.1 |
| Sponsorship of Military Order | To the country receiving it | 0.1 |
| Strengthened Family Ties | To the country receiving it | 0.1 |
| Loyalists Supported | To the country receiving it | 0.1 |
| Military Supported | To the country receiving it | 0.1 |
Sāmanta | Both ways | 0.1 |
Tributary | Both ways | 0.1 |
Direct progress
Events and actions that change its progress directly: 5. They are listed under Connections, in “Changed by”.
- Location
- Derby
Requires 18
Cannon FoundryPromote chance
Textile ManufactoryPromote chance
Fine Cloth ManufactoryPromote chance
Firearms ManufactoryPromote chance
GlassworksPromote chance
Naval Supplies ManufactoryPromote chance
Papermakers' GuildPromote chance
PerfumeryPromote chance
Porcelain ManufactoryPromote chance
Printers ShopPromote chance
Belongs to 1
AbsolutismAge
Required by 8
Royal FactoriesTrigger
The Virtue of Going UnnoticedTrigger
Coffee HousesTrigger
Proto-IndustrializationOption 1, Trigger
Transition of Guilds to ManufactoriesTrigger
Guilds Oppose ManufactoriesTrigger
Contain ManufactoriesPotential
ManufactoriesAbsolutismAllow
Changed by 5
Proto-IndustrializationOption 1
Transition of Guilds to ManufactoriesOption 1, Option 2…
Guilds Oppose ManufactoriesOption 1, Option 2- Institution MenuOption 13
Contain ManufactoriesWhen accepted
Mentioned in 2
Scripting 9
Uses 1
- manufactories_plausible_locationCan spawn
References 7
- institution_base_spread_from_friendly_neighbor_with_lateSpread from friendly coast border location
- institution_base_spread_from_neighbor_with_lateSpread from any coast border location
- institution_spread_from_was_possible_spawn_lateSpread from was possible spawn
- institution_spread_to_market_centerSpread to market center
- institution_spread_to_market_member_lateSpread to market member
- institution_total_embraced_to_capital_lateSpread embraced to capital
- institution_trade_spread_value_lateSpread from any export, Spread from any import
Referenced by 1
- industrialization_plausible_locationHas institution




















