
Disaster
Decline of Empire
Once mighty and unshakable, our domain now teeters on the brink of collapse. Corruption festers within our institutions, our provinces grow restless under the weight of neglect, and foreign powers circle like vultures, eager to carve up what remains of our glory. The golden age that once defined us has faded into memory, and the cracks in our foundation grow wider with each passing day. If we do not act swiftly to address the rot within and restore control, our empire will crumble, leaving only ruins and regret, a shadow of our former glory...
- 2%
- Country Rank:
Empire - It is NOT the
Traditionsor
Renaissance - Does NOT have an active Disaster
- Stability < 0
- Is NOT a Subject of another Country
- At least one of
- Switch
- Trigger:
current_age - Age 3 discoveryHas < 0.45 average Control in the Region of the Capital
- Age 4 reformationHas < 0.5 average Control in the Region of the Capital
- Age 5 absolutismHas < 0.55 average Control in the Region of the Capital
- Age 6 revolutionsHas < 0.6 average Control in the Region of the Capital
- Trigger:
- Total not tolerated culture population
- Value:
total_population - Divide: 3
- Value:
- Has not had this Disaster in the last 25 yearsDoes NOT have Variable: had_doe_disaster_variable
- Has had the Empire Country Rank for at least 15 yearsDoes NOT have Variable: recently_became_empire_variable
Exact conditions
- The Event '
Decline of the Country' happens - Set variable
- Name: average_control_in_home_region_target_variable
- Value
- Add:
average_control_in_home_region - Multiply: 1.2
- Min: 0.5
- Max: 0.8
- Add:
- Gains Decline of Empire permanently
AI Stability Target+2AI only
Exact script
- Country Rank:
- One of these, at random
- 5%An Event relevant to this Disaster may occur
- 95%No Event occurs
- 5%
- Not shown in the game's tooltip
- One of these, at random
- 96%Nothing happens
- 1%Trigger event silently:
The Fires of Independence - 1%Trigger event silently:
The Fires of Independence - 1%Trigger event silently:
Demands of the People - 1%Trigger event silently:
The Growing Power of Target Character
- One of these, at random
- 95%Nothing happens
- 5%Random neighbor countrywhere
- None of
- Any active disasterDisaster type:
Decline of Empire
- Any active disasterDisaster type:
- Is at Peace
- Is currently NOT Bankrupt
- Can declare War on Root
Trigger event silently:
A Dying Target Country Flavor Rank
Exact script
- Stability > 0
- Had disaster for years
- Disaster type:
Decline of Empire - Years ≥ 10
- Disaster type:
- At least one of
- Has ≥ var:average_control_in_home_region_target_variable average Control in the Region of the Capital
- Total not tolerated culture population
- Value:
total_population - Divide: 4
- Value:
Exact conditions
- Set variable
- Name: had_doe_disaster_variable
- Years: 25
- The Event '
End of the Decline' happens - Loses the effect of Decline of Empire
AI Stability Target+2AI only
Exact script
Requires 4
Ages
TraditionsCan start
RenaissanceCan start
Diplomatic Relations
- AllianceEach month
Country Ranks
EmpireCan start
Triggers 7
Events
Decline of the CountryWhen it starts
End of the DeclineWhen it ends
The Fires of Independencedecline_of_empire.3Each month
The Fires of Independencedecline_of_empire.4Each month
A Dying Target Country Flavor RankEach month
Demands of the PeopleEach month
The Growing Power of Target CharacterEach month
Grants 1
- Decline of EmpireWhen it starts
Removes 1
- Decline of EmpireWhen it ends
Required by 13
Events
A Dying Target Country Flavor RankAs soon as it happens, Trigger
Sandaki Usurpation of The Current YearTrigger
The Mossi RaidsTrigger
The Diawara RevoltTrigger
Tuareg InvasionTrigger
Rise of Great FuloTrigger
Rise of KaabuTrigger
Desperation of MaliTrigger
Gao rebels against KǎilǐTrigger
On Actions
- on_cabinet_assignedEffect
Members 9
Events
Decline of the CountryEvent namespace
End of the DeclineEvent namespace
The Fires of Independencedecline_of_empire.3Event namespace
The Fires of Independencedecline_of_empire.4Event namespace
A Dying Target Country Flavor RankEvent namespace
Demands of the PeopleEvent namespace
Areal Inspections in Target AreaEvent namespace
The Purge of Target CharacterEvent namespace
The Growing Power of Target CharacterEvent namespace
Mentioned in 1
Scripting 8
Requires 2
- had_doe_disaster_variableCan start
- recently_became_empire_variableCan start
Grants 2
- average_control_in_home_region_target_variableWhen it starts
- had_doe_disaster_variableWhen it ends
Uses 1
References 2
- larger_permanent_target_satisfaction_penaltyModifier
- monthly_spawn_chance_lowMonthly spawn chance
Referenced by 1
- decline_of_empire_end_triggerHad disaster for years
image = "gfx/interface/illustrations/disaster/decline_of_empire.dds"
modifier = {
}













