Event
Desperation of Mali

Decades of war have brought our country to its knees. Desperate times call for desperate measures, so Ruler, ruler of our once proud and mighty empire has taken an unprecedented decision. We are planning to send envoys to one of the greatest powers, pleading for support. Now our court debates which country should we ask for help...
KaabuCountrytrigger
MaliCountrydynamic historical event.tagTurkishCultureimmediate, triggerIberianCulture Groupimmediate, trigger
Complacent DeclineDisastertrigger
MonarchyGovernment Typetrigger
ChristianityReligion Groupimmediate, trigger
IslamReligion Groupimmediate, triggerEvent chain
Each event is fired by the one it is nested under; the line below it says which choice leads there and when.
Desperation of Mali
From Country requests an Alliance↳ Option A “Seek out the support of [Turkish Country].” · 60 days later
Ally Country accepts the Alliance!↳ Option A “Maybe we can profit from this situation.” · 60 days later
Ally Country rejects the Alliance↳ Option B “We have little to gain from [From Country]'s survival.” · 60 days later
Definitionin_game/events/disaster/decline_of_mali.txt:1216
1217type = country_event
1218category = disaster_event
1219title = decline_of_mali.16.title Desperation of Mali
1220desc = decline_of_mali.16.desc Decades of war have brought our country to its knees. Desperate times call for desperate measures, so Ruler, ruler of our once proud and mighty empire has taken an unprecedented decision. We are planning to send envoys to one of the greatest powers, pleading for support. Now our court debates which country should we ask for help...
1221outcome = neutral
1222fire_only_once = yes
1223image = "gfx/interface/illustrations/disaster/decline_of_mali_disaster.dds"
1224dynamic_historical_event = {
}
1230trigger = {
1235at_war = yes
1236any_current_war = {
1237NOT = {
1237is_an_attacker = root
}
1238any_attacker = {
1239war_score_versus = {
1240target = root
1241value > 0.2
}
}
}
1245any_related_country = {
1246type = alliance
1247count < 2
}
1249any_known_country = {
1250total_population >= 1000
1251has_discovered = root.capital
1252OR = {
1253AND = {
}
}
1262exists = this
}
1265has_ruler = yes
}
1267immediate = {
1268random_known_country = {
1269limit = {
1270total_population >= 1000
1271has_discovered = root.capital
}
1275save_scope_as = turkish_country
}
1277random_known_country = {
1278limit = {
1279total_population >= 1000
1280has_discovered = root.capital
}
1284save_scope_as = iberian_country
}
1286ruler = {
1286save_scope_as = ruler_scope
}
1287save_scope_as = from_country
}