Event
The Fires of Independence

Amid the chaos that has gripped our lands, Target Country has seized the moment and declared its independence. Our weakened authority has proven insufficient to hold their unruly provinces together, and now the rebellion stands defiant. Their forces rally under their own banner, and their leaders boldly claim autonomy, abandoning our rule for good.
The question of granting them independence is a difficult topic due to our current predicament. Caving in to their demands may see our claim on their lands disappear, but it would also ensure our attention may be focused to more pressing matters elsewhere.
Definitionin_game/events/disaster/decline_of_empire_events.txt:212
213type = country_event
214category = disaster_event
215title = decline_of_empire.3.title The Fires of Independence
216desc = decline_of_empire.4.desc Amid the chaos that has gripped our lands, Target Country has seized the moment and declared its independence. Our weakened authority has proven insufficient to hold their unruly provinces together, and now the rebellion stands defiant. Their forces rally under their own banner, and their leaders boldly claim autonomy, abandoning our rule for good.
The question of granting them independence is a difficult topic due to our current predicament. Caving in to their demands may see our claim on their lands disappear, but it would also ensure our attention may be focused to more pressing matters elsewhere.
The question of granting them independence is a difficult topic due to our current predicament. Caving in to their demands may see our claim on their lands disappear, but it would also ensure our attention may be focused to more pressing matters elsewhere.
217outcome = neutral
219trigger = {
220any_owned_location = {
221is_capital = no
223region != root.capital.region
}
}
226image = "gfx/interface/illustrations/disaster/decline_of_empire.dds"
228immediate = {
229ordered_province = {
230limit = {
231NOT = {
232any_location_in_province = {
}
}
}
240order_by = {
241value = population
242if = {
243limit = {
243province_satisfaction <= 0
}
244divide = 0.05
}
246else = {
246divide = province_satisfaction
}
}
248max = 1
249check_range_bounds = no
250every_location_in_province = {
}
256province_capital = {
256save_scope_as = target_location
}
257create_location_country_from_province = {
258save_scope_as = target_country
}
}
266every_province = {
267limit = {
268NOT = {
269any_location_in_province = {
270OR = {
}
}
}
277any_location_in_province = {
277is_neighbor_of = scope:target_country
}
}
279every_location_in_province = {
280limit = {
281owner ?= root
282is_capital = no
}
284add_core = scope:target_country
285change_integration_level = core
286change_location_owner = scope:target_country
}
}
295ruler_or_regent = {
295save_scope_as = target_character
}
296scope:target_country.ruler_or_regent ?= {
296save_scope_as = target_character2
}
301every_owned_location = {
302limit = {
303is_capital = no
304is_neighbor_of = scope:target_country
305area = scope:target_country.capital.area
306is_coastal = no
307NOT = {
307is_connected_to = root.capital
}
}
309add_core = scope:target_country
310change_integration_level = core
311change_location_owner = scope:target_country
}
}