Geskripteter Effekt

add_all_estate_satisfaction

add_all_estate_satisfactionin_game/common/scripted_effects/country_effects.txt:1242
ErfordertBürgerstandStandcustom descriptionKlerusstandStandcustom descriptionDhimmi-StandStandcustom descriptionAdelsstandStandcustom descriptionGemeinenstandStandcustom descriptionStammesstandStandcustom description

Definitionin_game/common/scripted_effects/country_effects.txt:1242

1243custom_description = {
1244text = add_all_estate_satisfaction
1245value = $value$
1246if = {
1246limit = {
1246country_has_estate = estate_type:nobles_estate
}
1246add_estate_satisfaction = {
1246value = $value$
}
}
1247if = {
1247limit = {
1247country_has_estate = estate_type:clergy_estate
}
1247add_estate_satisfaction = {
1247value = $value$
}
}
1248if = {
1248limit = {
1248country_has_estate = estate_type:burghers_estate
}
1248add_estate_satisfaction = {
1248value = $value$
}
}
1249if = {
1249limit = {
1249country_has_estate = estate_type:peasants_estate
}
1249add_estate_satisfaction = {
1249value = $value$
}
}
1250if = {
1250limit = {
1250country_has_estate = estate_type:tribes_estate
}
1250add_estate_satisfaction = {
1250value = $value$
}
}
1251if = {
1251limit = {
1251country_has_estate = estate_type:dhimmi_estate
}
1251add_estate_satisfaction = {
1251value = $value$
}
}
}
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