
MissionIn dieser Version geändert
Traditionswirtschaft

FischerdorfGebäudemission fishing villages
BewässerungGebäudemission irrigation
MarktdorfGebäudemission market villages
MaurerGebäudemission masons
RepubliksversammlungGebäudemission market villages
Ländlicher StoffmacherGebäudemission cloth makers
RohstoffherstellungGebäudekategoriemission increase rgo level
GemeinenstandStandvisible
GroßstadtOrtsrangmission peasants estate satisfaction
MegalopolisOrtsrangmission peasants estate satisfaction
ArbeiterGesellschaftsschichtmission irrigation
BauernGesellschaftsschichtmission irrigationDefinitionin_game/common/missions/generic_traditional_economy_mission_pack.txt:1
2icon = generic_traditional_economy
3repeatable = yes
4player_playstyle = administrative
6visible = {
10any_owned_rural_location = {
11proximity > 0
12location_population_percentage < 0.9
}
}
15chance = 3600
16abort = {
}
19on_start = {
20set_variable = {
22value = {
23add = estate_satisfaction:peasants_estate
24add = 0.1
25min = 0.1
26max = 0.6
}
}
}
31on_abort = {
}
43on_completion = {
}
59mission_increase_workforce = {
60icon = glorious_arms
61requires = {
mission_market_villages
}
63enabled = {
64trigger_if = {
69scope:mission_target_location.population >= root.var:target_location_pop_size
}
}
73duration = 0
74bypass = {
75trigger_if = {
76limit = {
76exists = scope:mission_target_location
}
77scope:mission_target_location.prosperity < -50
}
79trigger_else = {
79always = no
}
}
81on_completion = {
82scope:mission_target_location ?= {
83province = {
84add_province_modifier = {
87mode = replace
}
}
}
}
}
94mission_connect_location_to_capital = {
95icon = road_building
96requires = {
mission_peasants_estate_satisfaction
}
98enabled = {
99trigger_if = {
101scope:mission_target_location ?= {
102proximity >= root.var:target_location_proximity_goal_variable
}
}
105trigger_else = {
106custom_tooltip = {
107text = when_we_choose_appropriate_location_tt Diese Missionsaufgabe wird aktiviert, wenn wir einen Concept für die Mission „Bäuerliche Zufriedenheit“ auswählen
108always = no
}
}
}
113duration = 0
114on_completion = {
115if = {
116limit = {
117exists = scope:mission_target_location
118scope:mission_target_location.province = {
119NOT = {
120any_location_in_province = {
120proximity > 0
}
}
}
}
124custom_tooltip = every_location_in_province_connected_tt Jeder Ort in Mission Target Location Province mit positiver Nähe zu unserem Hauptsitz erhält für 10 Jahre den Modifikator „Hauptsitzverbindung“
}
126else_if = {
127limit = {
127exists = scope:mission_target_location
}
128scope:mission_target_location ?= {
129province = {
130every_location_in_province = {
131limit = {
132proximity > 0
}
134add_location_modifier = {
137mode = replace
138size = {skaliert den Modifikator
139add = {
140desc = "[proximity|e]"
141value = proximity
142multiply = 0.01
143min = 0.1
}
}
}
}
}
}
}
151else = {
151custom_tooltip = designated_location_capital_connection_modifier_tt Jeder Ort in der festgelegten Provinz erhält den Modifikator „Hauptsitzverbindung“, der mit der Nähe skaliert
}
}
}
155mission_increase_rgo_level = {
156icon = rgo_size_advance_renaissance
157requires = {
mission_market_villages
}
159enabled = {
160trigger_if = {
161limit = {
162NOT = {
162exists = scope:mission_target_location
}
}
164custom_tooltip = {
165text = when_we_choose_appropriate_location_tt Diese Missionsaufgabe wird aktiviert, wenn wir einen Concept für die Mission „Bäuerliche Zufriedenheit“ auswählen
166always = no
}
}
169trigger_else = {
170scope:mission_target_location = {
171is_full_expanded_rgo = yes
172NOT = {
173any_buildings_in_location = {
175building_levels_under_construction >= 1
}
}
}
}
}
182duration = 0
183on_completion = {
184if = {
185limit = {
185exists = scope:mission_target_location
}
186scope:mission_target_location = {
187add_location_modifier = {
190mode = replace
}
}
}
194else = {
194custom_tooltip = location_gains_rural_development_modifier_tt Der festgelegte Ort erhält für 20 Jahre den Modifikator „Ländliche Entwicklung“
}
}
}
198mission_peasants_estate_satisfaction = {
199icon = abolished_serfdom
201enabled = {
202trigger_if = {
}
206trigger_else = {
207estate_satisfaction:peasants_estate >= 0.6
}
}
210duration = 0
211select_trigger = {
212looking_for_a = location
213interaction_source_list = {
214scope:actor = {
215every_owned_rural_location = {
216limit = {
217is_city = no
218location_population_percentage < 0.9
219proximity > 0
}
221add_to_list = source
}
}
}
225target_flag = mission_target_location
226name = "mission_task_select_rural_settlement" Concept für nachfolgende Missionsaufgaben auswählen
227none_available_msg_key = "mission_task_no_rural_settlement"
228column = {
228data = name
}
229column = {
229data = population
}
230column = {
230data = raw_material
}
}
232on_persistent_completion = {
233custom_tooltip = {
234text = designate_rural_location_for_next_task_tt Wir werden in nachfolgenden Missionsaufgaben einen Concept auswählen können
235if = {
236limit = {
237scope:mission_target_location ?= {
238OR = {
239is_adjacent_to_lake = yes
240has_river = yes
}
}
}
244set_variable = {
246value = {
247add = "scope:mission_target_location.location_building_level(building_type:irrigation_systems)"
248multiply = 1.1
249add = 1
250min = 1
251max = {
252value = 1
253add = {
254value = scope:mission_target_location.development
255multiply = 0.2
}
257if = {
258limit = {
259scope:mission_target_location = {
259has_river = yes
}
}
261add = 2
}
263add = root.modifier:irrigant_cap_level
}
265ceiling = yes
}
}
}
269if = {
270limit = {
271scope:mission_target_location ?= {
271is_coastal = yes
}
}
273set_variable = {
275value = {
276add = "scope:mission_target_location.location_building_level(building_type:fishing_village)"
277multiply = 1.1
278min = 1
280ceiling = yes
281max = {
282add = 1
283add = {
284value = scope:mission_target_location.development
285multiply = 0.1
}
287add = {
288value = scope:mission_target_location.max_rgo_workers
289multiply = 0.5
}
291if = {
292limit = {
293scope:mission_target_location = {
293has_river = yes
}
}
295add = 1
}
}
}
}
}
301set_variable = {
303value = {
304add = "scope:mission_target_location.location_building_level(building_type:market_village)"
305multiply = 1.1
306min = 1
308ceiling = yes
309max = {
310add = 1
311add = {
312value = scope:mission_target_location.development
313multiply = 0.1
}
315add = {
316value = scope:mission_target_location.max_rgo_workers
317multiply = 0.5
}
319if = {
320limit = {
321scope:mission_target_location = {
321has_river = yes
}
}
323add = 1
}
}
}
}
328set_variable = {
330value = {
331add = "scope:mission_target_location.location_building_level(building_type:mason)"
332multiply = 1.1
333min = 1
335ceiling = yes
336max = {
337add = 1
338add = {
339value = scope:mission_target_location.development
340multiply = 0.1
}
342add = {
343value = scope:mission_target_location.population
344multiply = 0.05
}
346if = {
347limit = {
348OR = {
}
}
350add = {
351desc = "BUILDING_LEVEL_IS_CITY" Großstadt
352value = 5
}
}
}
}
}
358set_variable = {
360value = {
361add = "scope:mission_target_location.location_building_level(building_type:rural_clothmaker)"
362multiply = 1.1
363min = 1
365ceiling = yes
366max = {
367add = 1
368add = {
369value = scope:mission_target_location.development
370multiply = 0.1
}
372add = {
373value = scope:mission_target_location.population
374multiply = 0.05
}
376if = {
377limit = {
378OR = {
}
}
380add = {
381desc = "BUILDING_LEVEL_IS_CITY" Großstadt
382value = 5
}
}
}
}
}
388set_variable = {
390value = {
391add = scope:mission_target_location.num_buildings
392multiply = 1.1
393min = 1
395ceiling = yes
396max = 12
}
}
399set_variable = {
401value = {
402add = scope:mission_target_location.population
403multiply = 1.05
404min = 1
}
}
407set_variable = {
409value = {
410add = scope:mission_target_location.proximity
411add = 10
412max = 100
}
}
}
417custom_tooltip = selected_rural_proximity_and_less_90_percent_pop_tt Der ausgewählte Concept muss in der Nähe unseres Concept sein und unter 90 % Bevölkerungskapazität haben
}
}
421mission_market_villages = {
422icon = expanded_supply_trains
423requires = {
mission_peasants_estate_satisfaction
}
425enabled = {
426trigger_if = {
427limit = {
428NOT = {
428exists = scope:mission_target_location
}
}
430custom_tooltip = {
431text = when_we_choose_appropriate_location_tt Diese Missionsaufgabe wird aktiviert, wenn wir einen Concept für die Mission „Bäuerliche Zufriedenheit“ auswählen
432always = no
}
}
435trigger_else = {
436scope:mission_target_location = {
437location_building_level = {
439value >= root.var:target_location_market_village_variable
}
441prosperity > 0
}
}
}
446on_completion = {
447if = {
448limit = {
449exists = scope:mission_target_location
450scope:mission_target_location = {
451province = {
452NOT = {
}
}
}
}
458custom_tooltip = mission_target_loc_province_gets_modifier_tt Jeder Ort mit mindestens einer Stufe „Marktdorf“ in Mission Target Location Province erhält für 10 Jahre den Modifikator „Wohlhabende Ortsmärkte“
}
460else_if = {
461limit = {
462NOT = {
462exists = scope:mission_target_location
}
}
464custom_tooltip = mission_generic_province_gets_modifier_tt Jeder Ort mit mindestens einer Stufe „Marktdorf“ in der festgelegten Provinz erhält für 10 Jahre den Modifikator „Wohlhabende Ortsmärkte“
}
466scope:mission_target_location ?= {
467province = {
468every_location_in_province = {
469limit = {
}
475add_location_modifier = {
477mode = replace
479size = {skaliert den Modifikator
480value = 1
481add = {
482desc = scales_with_levels_of_market_village_tt Marktdorf-Stufen an diesem Ort
483value = "location_building_level(building_type:market_village)"
}
}
}
}
}
}
}
}
493mission_embrace_trad_economy = {
494icon = colonial_tradition
495requires = {
mission_market_villages
}
497duration = 365
498modifier_while_progressing = {
}
}
501mission_prosperous_production = {
502icon = food_advance_renaissance
503final = yes
504requires = {
mission_increase_rgo_level
mission_masons
mission_embrace_trad_economy
}
506enabled = {
507trigger_if = {
508limit = {
509NOT = {
509exists = scope:mission_target_location
}
}
511custom_tooltip = {
512text = when_we_choose_appropriate_location_tt Diese Missionsaufgabe wird aktiviert, wenn wir einen Concept für die Mission „Bäuerliche Zufriedenheit“ auswählen
513always = no
}
}
516trigger_else = {
517scope:mission_target_location = {
518num_buildings > root.var:target_location_building_num_variable
}
}
}
523duration = 0
524on_completion = {
525if = {
526limit = {
526exists = scope:mission_target_location
}
527scope:mission_target_location = {
528add_location_modifier = {
}
}
}
535else = {
535custom_tooltip = location_gains_prod_eff_modifier_tt Der festgelegte Ort erhält für 20 Jahre den Modifikator „Großes Landzentrum“
}
}
}
539mission_fishing_villages = {
540icon = fishing_habits
541requires = {
mission_peasants_estate_satisfaction
}
543enabled = {
544trigger_if = {
545limit = {
546exists = scope:mission_target_location
}
549custom_tooltip = {
550text = mission_target_location_not_coastal Mission Target Location liegt nicht an der Küste
551always = no
}
}
554trigger_else_if = {
555limit = {
556NOT = {
556exists = scope:mission_target_location
}
}
558custom_tooltip = {
559text = when_we_choose_appropriate_location_coastal_tt Diese Missionsaufgabe wird aktiviert, wenn der Ländlicher Ort für die Mission „Bäuerliche Zufriedenheit“ an der Küste liegt
560always = no
}
}
563trigger_else = {
564scope:mission_target_location = {
565location_building_level = {
567value >= root.var:target_location_fishing_village_variable
}
569prosperity > 0
}
}
}
574bypass = {
575trigger_if = {
576limit = {
576exists = scope:mission_target_location
}
}
579trigger_else = {
579always = no
}
}
582duration = 0
583on_completion = {
}
}
588mission_cloth_makers = {
589icon = fla_cloth
590requires = {
mission_market_villages
}
592enabled = {
593trigger_if = {
594limit = {
595NOT = {
595exists = scope:mission_target_location
}
}
597custom_tooltip = {
598text = when_we_choose_appropriate_location_tt Diese Missionsaufgabe wird aktiviert, wenn wir einen Concept für die Mission „Bäuerliche Zufriedenheit“ auswählen
599always = no
}
}
602trigger_else = {
603scope:mission_target_location = {
604location_building_level = {
606value >= root.var:target_location_clothmakers_variable
}
608prosperity > 0
}
}
}
613duration = 0
614on_completion = {
615if = {
616limit = {
616exists = scope:mission_target_location
}
617custom_tooltip = {
618text = expand_mission_target_location_cloth_makers_2_levels_tt Wir werden in der Lage sein, in den nächsten 10 Jahren „Ländlicher Stoffmacher“ in Mission Target Location um +2 Stufen zu erweitern
619scope:mission_target_location = {
}
}
}
627else = {
627custom_tooltip = expand_location_cloth_makers_2_levels_tt Wir werden in der Lage sein, in den nächsten 10 Jahren „Ländlicher Stoffmacher“ am festgelegten Ort um +2 Stufen zu erweitern
}
}
}
631mission_irrigation = {
632icon = khm_invest_in_irrigation
633requires = {
mission_peasants_estate_satisfaction
}
635enabled = {
636trigger_if = {
637limit = {
638exists = scope:mission_target_location
}
641custom_tooltip = {
642text = mission_target_location_no_lake_or_river_tt Mission Target Location liegt nicht an einem See oder Fluss
643always = no
}
}
646trigger_else_if = {
647limit = {
648NOT = {
648exists = scope:mission_target_location
}
}
650custom_tooltip = {
651text = when_we_choose_appropriate_location_river_lake_tt Diese Missionsaufgabe wird aktiviert, wenn der Rural Location für die Mission „Bäuerliche Zufriedenheit“ an einem See oder Fluss liegt
652always = no
}
}
655trigger_else = {
656scope:mission_target_location = {
657location_building_level = {
659value >= root.var:target_location_irregation_variable
}
661prosperity > 0
}
}
}
666duration = 0
667bypass = {
668trigger_if = {
669limit = {
669exists = scope:mission_target_location
}
}
672trigger_else = {
672always = no
}
}
674on_completion = {
675scope:mission_target_location ?= {
676every_pop = {
}
}
}
}
689mission_masons = {
690icon = pyramid_architecture
691requires = {
mission_irrigation
}
693enabled = {
694trigger_if = {
695limit = {
696NOT = {
696exists = scope:mission_target_location
}
}
698custom_tooltip = {
699text = when_we_choose_appropriate_location_tt Diese Missionsaufgabe wird aktiviert, wenn wir einen Concept für die Mission „Bäuerliche Zufriedenheit“ auswählen
700always = no
}
}
703trigger_else = {
704scope:mission_target_location = {
705location_building_level = {
707value >= root.var:target_location_masons_variable
}
709prosperity > 0
}
}
}
714duration = 0
715on_completion = {
716if = {
717limit = {
717exists = scope:mission_target_location
}
718scope:mission_target_location ?= {
719province = {
720add_province_modifier = {
723mode = replace
}
}
}
}
728else = {
728custom_tooltip = mission_target_loc_province_cheap_masonry_tt Jeder Ort in der festgelegten Provinz erhält für 5 Jahre den Modifikator „Glaubenseinheit zeigen“.
}
}
}