
AktionNeu in dieser Version
Außerordentliche Steuern erheben
Dem Stand für ein Jahr außerordentliche Steuern auferlegen, was seinen Steuermaximum-Deckel anhebt. Seine Standeszufriedenheit wird deutlich fallen – nicht ganz so sehr, wenn wir uns gegen einen Angriff verteidigen.
BürgerstandStandeffect
KlerusstandStandeffect, select trigger
Kosaken-StandStandeffect
Dhimmi-StandStandeffect
AdelsstandStandeffect
GemeinenstandStandeffect
StammesstandStandeffect
KatholizismusReligionselect triggerDefinitionin_game/common/generic_actions/estate_emergency_actions.txt:106
107type = owncountry
109ai_tick = daily
110ai_tick_frequency = 180
111automation_tick = never
113potential = {
114scope:actor = {
115any_estate = {
116estate_tax_base > 0.01
}
}
}
121allow = {
}
124cooldown = {
125type = extraordinary_taxes_cooldown
126years = 5
}
131select_trigger = {
132looking_for_a = estate
133source = actor
134target_flag = target
135name = "mission_select_estate" Stand auswählen
136column = {
137data = name
}
139enabled = {
140estate_tax_base > 0.01
141NOR = {
142AND = {
}
}
}
}
150effect = {
151scope:actor = {
152if = {
154add_country_modifier = {
}
}
160else_if = {
162add_country_modifier = {
}
}
168else_if = {
170add_country_modifier = {
}
}
176else_if = {
178add_country_modifier = {
}
}
184else_if = {
186add_country_modifier = {
}
}
192else_if = {
194add_country_modifier = {
}
}
200else_if = {
202add_country_modifier = {
}
}
209if = {
210limit = {
211any_current_war = {
211is_a_defender = scope:actor
}
}
213add_estate_satisfaction = {
214type = scope:target.estate_type
215value = -0.125
}
}
218else = {
219add_estate_satisfaction = {
220type = scope:target.estate_type
221value = -0.25
}
}
}
}
227ai_prerequisite = {
228OR = {
229AND = {
230monthly_balance < -2
231gold < 100
}
233AND = {
234at_war = yes
235gold < 10
}
}
238any_estate = {
238satisfaction > 0.55
}
}
241ai_will_do = {
242if = {
243limit = {
244exists = scope:target
245scope:target = {
245satisfaction > 0.55
}
246scope:actor = {
247OR = {
248AND = {
248monthly_balance < -2
248gold < 100
}
249AND = {
249at_war = yes
249gold < 10
}
}
}
}
254if = {
255limit = {
255scope:actor = {
255monthly_balance < 0
}
}
256subtract = {
257desc = "Monthly deficit"
258value = scope:actor.monthly_balance
}
}
262if = {
263limit = {
263scope:actor = {
263at_war = yes
263lowest_war_score < 0
}
}
264add = {
264desc = "At war and losing"
264value = 15
}
}
267add = {
268desc = "Estate satisfaction buffer"
269value = scope:target.satisfaction
270multiply = 20
}
273if = {
274limit = {
274scope:target = {
274satisfaction < 0.55
}
}
275multiply = 0
}
}
}