
Cabinet ActionNew this version
Align Estate
This will increase the Estate's Estate Satisfaction.
BurghersEstateselect trigger
ClergyEstateselect trigger
CossacksEstateselect trigger
DhimmiEstateselect trigger
NobilityEstateselect trigger
CommonersEstateselect trigger
TribesEstateselect triggerModifiers
Country modifier 1
Country modifier 2
Country modifier 3
Country modifier 4
Country modifier 5
Country modifier 6
Country modifier 7
Country modifier 8
Definitionin_game/common/cabinet_actions/tyranny_of_the_capital_action.txt:1
2ability = dip
3allow_multiple = no
5potential = {
6has_reform = government_reform:tyranny_of_the_capital_reform
}
9allow = {
}
12select_trigger = {
13looking_for_a = estate
14source = actor
15target_flag = target
16name = "mission_select_estate" Select an Estate
17column = {
18data = name
}
20visible = {
21estate_type = {
22always_loyal = no
}
24scope:actor = {
25country_has_estate = root.estate_type
}
}
28enabled = {
29trigger_if = {
31custom_tooltip = {
31text = appease_estate_hover_nobles Will grant Nobility Estate Satisfaction recovery and Satisfaction Equilibrium bonuses.
31always = yes
}
}
33trigger_if = {
35custom_tooltip = {
35text = appease_estate_hover_clergy Will grant Clergy Estate Satisfaction recovery and Satisfaction Equilibrium bonuses.
35always = yes
}
}
37trigger_if = {
39custom_tooltip = {
39text = appease_estate_hover_burghers Will grant Burghers Estate Satisfaction recovery and Satisfaction Equilibrium bonuses.
39always = yes
}
}
41trigger_if = {
43custom_tooltip = {
43text = appease_estate_hover_peasants Will grant Commoners Estate Satisfaction recovery and Satisfaction Equilibrium bonuses.
43always = yes
}
}
45trigger_if = {
47custom_tooltip = {
47text = appease_estate_hover_dhimmi Will grant Dhimmi Estate Satisfaction recovery and Satisfaction Equilibrium bonuses.
47always = yes
}
}
49trigger_if = {
51custom_tooltip = {
51text = appease_estate_hover_tribes Will grant Tribes Estate Satisfaction recovery and Satisfaction Equilibrium bonuses.
51always = yes
}
}
53trigger_if = {
55custom_tooltip = {
55text = appease_estate_hover_cossacks Will grant Cossacks Estate Satisfaction recovery and Satisfaction Equilibrium bonuses.
55always = yes
}
}
57satisfaction < 0.5
}
}
62country_modifier = {
63display_trigger = {
64NOT = {
64exists = scope:target
}
}
66potential_trigger = {
67custom_tooltip = {
68text = appease_estate_selected_estate_will_receive The selected Estate will receive Estate Satisfaction bonuses.
69always = no
}
}
}
78country_modifier = {
83potential_trigger = {
84custom_tooltip = {
85text = appease_estate_active_modifier Selected Estate bonuses:
86exists = scope:target
}
}
}
96country_modifier = {
101potential_trigger = {
102custom_tooltip = {
103text = appease_estate_active_modifier Selected Estate bonuses:
104exists = scope:target
}
}
}
115country_modifier = {
116display_trigger = {
117exists = scope:target
}
120potential_trigger = {
121custom_tooltip = {
122text = appease_estate_active_modifier Selected Estate bonuses:
123exists = scope:target
}
}
}
133country_modifier = {
134display_trigger = {
135exists = scope:target
}
138potential_trigger = {
139custom_tooltip = {
140text = appease_estate_active_modifier Selected Estate bonuses:
141exists = scope:target
}
}
}
151country_modifier = {
152display_trigger = {
153exists = scope:target
}
156potential_trigger = {
157custom_tooltip = {
158text = appease_estate_active_modifier Selected Estate bonuses:
159exists = scope:target
}
}
}
170country_modifier = {
171display_trigger = {
172exists = scope:target
}
175potential_trigger = {
176custom_tooltip = {
177text = appease_estate_active_modifier Selected Estate bonuses:
178exists = scope:target
}
}
}
188country_modifier = {
189display_trigger = {
190exists = scope:target
}
193potential_trigger = {
194custom_tooltip = {
195text = appease_estate_active_modifier Selected Estate bonuses:
196exists = scope:target
}
}
}
206is_finished = {
207scope:target = {
208satisfaction >= 0.5
}
}
212progress = {
213scope:target = {
214value = satisfaction
}
}








