Golden Century
SituationAcross the pillars

Golden Century

golden_century

The Battle for the Strait is settled, and from it a single Colossus has risen, mightier than any rival left standing. The century now opening will be defined by the reach of that power, over the courts and battlefields of Europe and over the trade and colonies of the wider world.

Such supremacy is never suffered gladly. The taller the Colossus grows, the greater the fear it stirs, until the frightened and the ambitious make common cause in a Grand Alliance sworn to contain it. Whether this golden century closes on a universal monarchy or on the Colossus brought low will turn on how far that dominance can be pressed before the balance of the age gives way.

The Golden Century is a Situation that follows the Battle for the Strait, granting its victor a century of dominance over Europe and the New World. That victor becomes the Colossus of the age, while rivals and neighbors watch its rise with growing unease.

How the Age Is Won:
Two trackers measure the reach of the Colossus. European Dominance rises through victory in continental wars and dynastic and religious primacy at home, while Colonial Dominance rises through colonization, treasure fleets, and conversion overseas. Both climb in discrete strides, and each threshold from 25 to 100 grants the Colossus a lasting reward.
Dominance breeds danger. A Flashpoint meter rises with the burden of debt and inflation, fed further by overreaching authority and the envy that great standing draws. When it fills, a make-or-break event strikes the Colossus for good or ill, and a The Grand Alliance gathers to bring it low. Defeat in war can strip 25 from either tracker, and should the Colossus lose a quarter of the realm it began with, its golden century ends before its time.

  1. 100%
    • Has DLC: Across the Pillars
    • Can only be started via the Usher in the Golden Century Decision
      Never (always = no)
    Exact conditions

International Organizations 1

Situation Outcomes 3

The Colossus Falls

With the Colossus itself gone, no triumph or penalty passes to anyone: the age simply loses the power that defined it.

Requirements
The Colossus Diminished

The Colossus survives, but takes a severe blow to its Stability for having been cut down to size.

Requirements
The Colossus Endures

The Colossus keeps its century. It takes Triumphant in Europe and Triumphant Overseas, each scaled to how far its reach actually extended. Where that reach went wholly unopposed, it is crowned Hegemon of Europe or Hegemon of the New World.

Requirements

Variables 3

Colonial Dominance

How far our reach extends across the New World, growing month by month through our colonies, treasure fleets, naval traditions, and the faith we carry overseas. It measures how golden our century becomes beyond the ocean, and each threshold we cross grants a lasting reward. Once either this or our European Dominance first reaches 25, the The Grand Alliance forms against us.

European Dominance

How heavily our dominion weighs upon Europe, growing month by month through the extent of our realm, its stability, and army traditions, as well as our legitimacy and grip on our home region. It measures our prominence at home, and each threshold we cross grants a lasting reward. Once either this or our Colonial Dominance first reaches 25, the The Grand Alliance forms against us.

Flashpoint Progress

The pressures building beneath our golden century, fed by the strength of authority and our standing abroad as much as by the burden of debt and the debasement of our coin. When these factors reach their height, a Flashpoint follows — a make-or-break moment that may either exalt our realm or convulse it.

Actions 16

Construct a Qāḍī Office

Cooldown 5 years

Requirements
What it does
Charter a Saharan Trade House

Cooldown 5 years

Requirements
What it does
Dispatch a Gold Caravan

Cooldown 5 years

Requirements
What it does
Integrate Colonial Charter

Cooldown 5 years

Requirements
What it does
Muster the Ḡuzāt

Cooldown 10 years

Requirements
What it does
Proclaim a Fatwā

Cooldown 10 years

Requirements
What it does
Proclaim The Crown of al-'Andalus

Cooldown 10 years

Requirements
What it does
Invoke the Umayyad Legacy

Cooldown 5 years

Requirements
What it does
Plan Partition Campaign

Cooldown 10 years

Requirements
What it does
Demand Tribute Fleets

Cooldown 2 years

Requirements
What it does
Issue an Edict of Expulsion

Cooldown 10 years

Requirements
What it does
Enforce Conformity

Cooldown 10 years

Requirements
What it does
Increase Capital Market Demands

Cooldown 5 years

Requirements
What it does
Issue a Cédula de Población

Cooldown 2 years

Requirements
What it does
Patronize the Golden Century

Cooldown 5 years

Requirements
What it does
Seize a Colony

Cooldown 5 years

Requirements
What it does

  1. Exact script
  2. Exact script

Requires 23

Religious Order Types
International Organizations
Countries
Formable Countries
DLCs

Triggers 32

Grants 17

International Organizations
Static Modifiers

Removes 16

Static Modifiers

References 1

Required by 49

Members 16

Granted by 1

Referenced by 4

Events
Government Reforms
International Organizations

Mentioned in 6

Scripting 54

Requires 8

Grants 8

Uses 2

Scripted Effects
Scripted Triggers
  • is_allied_withtarget = global_var:battle_for_the_strait_winner_country (+1)Map color, Each month

References 4

Script Values
Variables

Mentions 4

Referenced by 5

Variables

Mentioned in 21

Weighed by the AI in 2

Actions
International Organizations

hint_tag = hint_golden_century
outcome = {
name = "golden_century_colossus_endures"
desc = "golden_century_colossus_endures_desc"
trigger = {
years_since_situation_start >= 100
}
}

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