Event
Rise of the Country Adjective Revolutionary State

With the victory of our revolutionary forces, the old government is no more. Whatever semblance of unity and protection it once provided is a long-gone memory while its horrors and mismanagement over the Country Adjective people still linger to this day.
Under the elected leadership of Target Character, the newly forged Country shall bring prosperity, dissolve the ancient shakles which bound the Burghers to their masters, and shall make the old world order tremble!
Constitutional ParliamentParliament Typeoptionrev_former_rulerVariableimmediateEvent chain
Each event is fired by the one it is nested under; the line below it says which choice leads there and when.
- Civil War Lost
Parliamentarians Triumphant in the The English Civil War↳ Option A “From the ashes comes new life!” · 30 days later
Rise of the Country Adjective Revolutionary State↳ After any choice · right away
Definitionin_game/events/disaster/revolution_disaster.txt:457
458type = country_event
459category = disaster_event
460title = revolution_disaster.4.title Rise of the Country Adjective Revolutionary State
461desc = revolution_disaster.4.desc With the victory of our revolutionary forces, the old government is no more. Whatever semblance of unity and protection it once provided is a long-gone memory while its horrors and mismanagement over the Country Adjective people still linger to this day.
Under the elected leadership of Target Character, the newly forged Country shall bring prosperity, dissolve the ancient shakles which bound the Burghers to their masters, and shall make the old world order tremble!
Under the elected leadership of Target Character, the newly forged Country shall bring prosperity, dissolve the ancient shakles which bound the Burghers to their masters, and shall make the old world order tremble!
462outcome = neutral
463image = "gfx/interface/illustrations/disaster/revolution_disaster.dds"
464immediate = {
465ruler_or_regent ?= {
465save_scope_as = target_character
}
466if = {
}
}