Scripted Effect
change_religion_for_ruler_and_family
Not shown in the game's tooltip
$country$If
RulerOwner: country
Then
- HeirIfOwner: countryThenConverts to the religion Religion
- Ruler
- If
- At least one of
- Is NOT a Religious Figure
- Religious Figure: NotCardinal
- Owner: Not
Catholicism › Religious head
ThenConverts to the religion Religion - Every descendantwhere
- Owner: country
- At least one of
- Is NOT a Religious Figure
- Religious Figure: NotCardinal
- Owner: Not
Catholicism › Religious head
Converts to the religion Religion - Every spousewhere
- Owner: country
- At least one of
- Is NOT a Religious Figure
- Religious Figure: NotCardinal
- Owner: Not
Catholicism › Religious head - If
$country$Heir existsThenThis: Not$country$Heir
Converts to the religion Religion
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$country$$religion$
Requires 2
Religions
CatholicismHidden effect
Religious Figures
- CardinalHidden effect
Used by 52
Events
A Useful Alliance?country = ROOT · religion = scope:target_neighbor_country.religionOption 1- Sailancountry = ROOT · religion = religion:theravadaOption 1
The Target Country Heals The Schismcountry = ROOT · religion = religion:catholicOption 1
The Sultan of Bruneicountry = ROOT · religion = religion:sunniOption 1
Return of Hussitism!country = ROOT · religion = religion:hussiteOption 1
Winter King in Capitalcountry = ROOT · religion = religion:lutheranOption 1
Fate of the Country Adjective Churchcountry = ROOT · religion = religion:catholic (+1)Option 2, Option 3
The Council of Florencecountry = ROOT · religion = religion:catholicOption 1
We have won our independence!country = ROOT · religion = religion:sunniOption
Christianity, a faith for the Ruler Title?country = ROOT · religion = religion:catholicOption 1
Scripting 10
Used by 10
Scripted Effects
- create_malacca_tag_herecountry = scope:malacca_tag · religion = religion:sunniCreate country from location
- enforce_religion_effectcountry = $target$ · religion = $actor$.religion$target$
- force_convert_religioncountry = scope:loser · religion = scope:winner.religionScope:loser
- ikko_ikki_convert_to_mahayanacountry = ROOT · religion = religion:mahayanaChange religion for ruler and family
- reinstate_the_popecountry = c:PAP · religion = religion:catholicC:PAP
- release_bahmanis_effectcountry = scope:target_bahmanis_revolter_scope · religion = religion:sunniScope:target bahmanis revolter scope
- release_gujarat_effectcountry = scope:target_gujarat_revolter_scope · religion = religion:sunniScope:target gujarat revolter scope
- release_jaunpur_effectcountry = scope:target_jaunpur_revolter_scope · religion = religion:sunniScope:target jaunpur revolter scope
- release_malwa_effectcountry = scope:target_malwa_revolter_scope · religion = religion:sunniScope:target malwa revolter scope
- set_up_wokou_nation_in_immediatecountry = scope:target_country · religion = ROOT.religionScope:target country