Scripted Effect
force_convert_religion
TheocracyGovernment Typescope:loserDefinitionin_game/common/scripted_effects/religious_effects.txt:460
461scope:loser = {
462change_religion = scope:winner.religion
463country = scope:loser
463religion = scope:winner.religion
}
464add_cooldown = {
465type = convert_religion
466years = 10
}
468ruler_or_regent ?= {
469change_character_religion = scope:winner.religion
}
472if = {
}
}