Scripted Effect
force_convert_religion
- Loser
- Converts to the WinnerReligion Religion
- change_religion_for_ruler_and_family: Country: Loser · Religion: WinnerReligionNot shown in the game's tooltipLoser↗IfRulerOwner: LoserThen
- HeirIfOwner: LoserThenConverts to the WinnerReligion Religion
- Ruler
- If
- At least one of
- Is NOT a Religious Figure
- Religious Figure: NotCardinal
- Owner: Not
Catholicism › Religious head
ThenConverts to the WinnerReligion Religion - Every descendantwhere
- Owner: Loser
- At least one of
- Is NOT a Religious Figure
- Religious Figure: NotCardinal
- Owner: Not
Catholicism › Religious head
Converts to the WinnerReligion Religion - Every spousewhere
- Owner: Loser
- At least one of
- Is NOT a Religious Figure
- Religious Figure: NotCardinal
- Owner: Not
Catholicism › Religious head - IfLoserHeir existsThenThis: NotLoserHeir
Converts to the WinnerReligion Religion
- Heir
- Add cooldown: Type:
convert_religion· Years: 10 - Ruler or regentIf
- At least one of
- Is NOT a Religious Figure
- Religious Figure: NotCardinal
- Owner: Not
Catholicism › Religious head
ThenConverts to the WinnerReligion Religion - Lose 20 Prestige
- WinnerGain +10 Prestige
Exact script
Requires 3
Government Types
TheocracyScope:loser
Religions
CatholicismScope:loser
Religious Figures
- CardinalScope:loser
Used by 1
Scripting 4
Uses 1
- change_religion_for_ruler_and_familycountry = scope:loser · religion = scope:winner.religionScope:loser
References 3
- devotion_radical_penaltyScope:loser
- prestige_extreme_penaltyScope:loser
- prestige_mild_bonusScope:winner
