Scripted Effect
reinstate_the_pope
$target_province$- Will no longer be a Core of owner
- Becomes a Core of
Papal States - Will be owned by
Papal States - IfDoes NOT have a
Cardinal SeatThenGains +1
Cardinal Seat
Papal States- Set capital: target province
- Converts to the
Catholicism Religion - change_religion_for_ruler_and_family: Country:
Papal States · Religion:
CatholicismNot shown in the game's tooltip↗
Papal StatesIfRulerOwner:
Papal StatesThen- HeirIfOwner:
Papal StatesThenConverts to the
Catholicism Religion - Ruler
- If
- At least one of
- Is NOT a Religious Figure
- Religious Figure: NotCardinal
- Owner: Not
Catholicism › Religious head
ThenConverts to the
Catholicism Religion - Every descendantwhere
- Owner:
Papal States - At least one of
- Is NOT a Religious Figure
- Religious Figure: NotCardinal
- Owner: Not
Catholicism › Religious head
Converts to the
Catholicism Religion - Owner:
- Every spousewhere
- Owner:
Papal States - At least one of
- Is NOT a Religious Figure
- Religious Figure: NotCardinal
- Owner: Not
Catholicism › Religious head - If
Papal StatesHeir existsThenThis: Not
Papal StatesHeir
Converts to the
Catholicism Religion - Owner:
- Heir
Catholic Church
Papal States joins- Set leader country:
Papal States
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$target_province$
Requires 1
Cardinal Seat$target province$
Grants 2
Religions
CatholicismC:PAP
Buildings
Cardinal Seat$target province$
References 3
Religions
CatholicismC:PAP
International Organizations
Catholic ChurchInternational organization:catholic church
Countries
Papal States$target province$, C:PAP…
Used by 2
Papal Statetarget_province = location:romeOption 2
The Papal Statetarget_province = scope:papal_provinceOption 1
Scripting 1
Uses 1
- change_religion_for_ruler_and_familycountry = c:PAP · religion = religion:catholicC:PAP