Scripted Effect

enforce_religion_effect

$target$
  • Converts to the $actor$Religion Religion
  • change_religion_for_ruler_and_family: Country: target · Religion: $actor$Religion
    Not shown in the game's tooltip$target$
    If
    RulerOwner: target
    Then
    ↗
  • Add cooldown: Type: convert_religion · Years: 10
  • Capital
    Every popwhere
    Religion: Not$actor$Religion
    Split pop: Fraction: 0.16 · Religion: $actor$Religion
Exact script

Script that calls it fills these in, as each caller in Connections shows.

  • $target$
  • $actor$

Used by 2

Scripting 1

Uses 1

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