
Modifier Type
Local Proximity Source
This will act as another source for Proximity in a Location, which may also help improve Proximity in neighboring Locations.
This doesn't stack with Proximity from the Capital, so this modifier will have no effect if the Location is already receiving higher Proximity from the Capital.
Amount · higher is better · Location
| Capital | Static Modifier | +100 | |
Italian Administration Center Per level, by goods access | Building | +80 | |
King's Manor Per level, by goods access | Building | +80 | |
Local Governor Per level, by goods access | Building | +80 | |
Naval Governor Per level, by goods access | Building | +80 | |
| Center of Authority Ruins | Static Modifier | +80 | |
| Historical Capital | Static Modifier | +80 | |
| Influence of the Old Capital | Static Modifier | +80 | |
Administration Center of Bulgaria Per level, by goods access | Building | +75 | |
Seat of the Itinerant Court Per level, by goods access | Building | +75 | |
Lieutenancy Per level, by goods access | Building | +75 | |
Ostrog Not scaled | Building | +60 | |
| Secondary Estate in Tangermünde | Static Modifier | +50 | |
Seljuk Mint Per level, by goods access | Building | +20 | |
| Roman Administrative Center | Static Modifier | +20 | |
Itinerant Court Location modifier | Policy | −20 |
game_data = {
category = location
}












