
Building
Naval Governor
A seat of regional authority that extends the reach of the state to its most distant lands, expanding its influence beyond its immediate surroundings. When connected to the capital by the road network, they act as hubs for governance and administration.
- Construction goods
- Build time
- 365 days
Allow
- IfActor
Number of Naval Governors ≤ 0ThenCan build at least one Naval GovernorNever (always = no)OtherwiseNumber of Naval Governor in Actor is less than Num Naval Governors (Currently Naval Governor)Actortotal_building_levels_including_construction:naval_governor<
Number of Naval Governors - Owner: Actor
Location potential
Removed if
LocationIs connected to OwnerCapital by land or strait within the same realm
Exact conditions
Per level, by goods access
Production Methods 1
Requires 1
Belongs to 1
Government BuildingsCategory
References 4
Pop Types
NoblesPop type
Goods Demands
- Building Local GovernorConstruction goods
Location Ranks
CityLocation rank
MegalopolisLocation rank
Required by 2
Events
Failing KephalēAs soon as it happens
Actions
Establish Italian Administration CenterSelect trigger 2
Mentioned in 1
Scripting 2
References 2
- government_build_timeBuild time
- large_noble_employmentEmployment size
audio_tier = 2
is_foreign = no
max_levels = 1
important_for_UI = yes
rural_settlement = no
town = no










