Naval Governor
Building

Naval Governor

naval_governor

A seat of regional authority that extends the reach of the state to its most distant lands, expanding its influence beyond its immediate surroundings. When connected to the capital by the road network, they act as hubs for governance and administration.

Cost
Construction goods
Build time
365 days

Allow
  • Then
    Can build at least one Naval Governor
    Never (always = no)
    Otherwise
    Number of Naval Governor in Actor is less than Num Naval Governors (Currently Naval Governor)
    Actortotal_building_levels_including_construction:naval_governor < Number of Naval Governors
  • Owner: Actor
Location potential
  • Is NOT connected to OwnerCapital by land or strait within the same realm
  • Is NOT Overseas
  • Is Port
  • Is NOT the Capital
  • NotIs historical capital
  • NotHas proximity source building
Removed if
LocationIs connected to OwnerCapital by land or strait within the same realm
Exact conditions

Per level, by goods access

Production Methods 1

Requires 1

Belongs to 1

References 4

Pop Types
Goods Demands
Location Ranks

Required by 2

Events

Mentioned in 1

Scripting 2

References 2

audio_tier = 2
is_foreign = no
pop_type = nobles
max_levels = 1
important_for_UI = yes
employment_size = large_noble_employment (0.1)
rural_settlement = no
town = no
city = yes

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