
BuildingChanged this version
Naval Governor
A seat of regional authority that extends the reach of the state to its most distant lands, expanding its influence beyond its immediate surroundings. When connected to the capital by the road network, they act as hubs for governance and administration.
Number of Naval GovernorsModifier TypeallowModifiers
Production Methods 1
Definitionin_game/common/building_types/capital_buildings.txt:760
761audio_tier = 2
762is_foreign = no
764max_levels = 1
765important_for_UI = yes
767employment_size = large_noble_employment
771rural_settlement = no
772town = no
773city = yes
774megalopolis = yes
776allow = {
777trigger_if = {
783custom_tooltip = {
784text = no_naval_governor_tt Can build at least one Naval Governor
785always = no
}
}
788trigger_else = {
789custom_tooltip = {
790text = naval_governor_tt Number of Naval Governor in Actor is less than Num Naval Governors (Currently Naval Governor)
791scope:actor = {
}
}
}
796owner = scope:actor
}
799location_potential = {
800NOT = {
800is_connected_to_through_realm = owner.capital
}
801is_overseas_for_owner = no
802is_port = yes
}
805remove_if = {
806location = {
806is_connected_to_through_realm = owner.capital
}
}
809expensive = yes
811automation_build_allowed = no
812ai_forbid_shutdown = yes
813forbidden_for_estates = yes
814important_for_AI = yes
817build_time = government_build_time
820unique_production_methods = {
821naval_governor_maintenance = {
822tools = 1
823masonry = 1
824weaponry = 0.5
825paper = 3
826books = 1
827goods_gold = 1
828furniture = 2
829naval_supplies = 0.5
830fine_cloth = 0.5
832category = building_maintenance
}
}
