Local Governor
Building

Local Governor

local_governor

A seat of regional authority that extends the reach of the state to its most distant lands, expanding its influence beyond its immediate surroundings. When connected to the capital by the road network, they act as hubs for governance and administration.

Cost
Construction goods
Build time
365 days

Allow
  • Then
    Number of Local Governor and Seat of the Itinerant Court in Actor is less than Num Local Governors (Local Governors Local Governor, Itinerant Court Seats Itinerant Court Seat)
    Actor
    total_building_levels_including_construction:local_governor
    • Value: effective_num_local_governors
    • Subtract: total_building_levels_including_construction:itinerant_court_seat
    • Subtract: total_building_levels_including_construction:kings_manor
    Otherwise
    The combined total of Local Governor, Lieutenancy and Seat of the Itinerant Court in Actor is less than Num Local Governors (Governors Local Governor, Lieutenancies Lieutenancy, Itinerant Court Seats Itinerant Court Seat)
    Actor
    total_building_levels_including_construction:local_governor
    • Value: effective_num_local_governors
    • Subtract: total_building_levels_including_construction:lieutenancy
    • Subtract: total_building_levels_including_construction:itinerant_court_seat
    • Subtract: total_building_levels_including_construction:kings_manor
  • Owner: Actor
Location potential
  • Has road to capital
  • Is NOT the Capital
  • NotIs historical capital
  • NotHas proximity source building
Removed if
  • LocationNotHas road to capital
  • None of
    • OwnerIs at War
  • None of
Exact conditions

Per level, by goods access

Production Methods 1

Local Governor Maintenance
Base cost
34.5
Base revenue
0
Base profit
-34.5

Requires 1

Belongs to 1

References 4

Pop Types
Goods Demands
Location Ranks

Required by 5

Events
Decisions
Policies

Granted by 2

Events
Policies

Removed by 1

Referenced by 1

Mentioned in 3

Buildings
Scripting 3

audio_tier = 2
is_foreign = no
pop_type = nobles
max_levels = 1
important_for_UI = yes
employment_size = large_noble_employment (0.1)
rural_settlement = no
town = no
city = yes

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