
Building
Local Governor
A seat of regional authority that extends the reach of the state to its most distant lands, expanding its influence beyond its immediate surroundings. When connected to the capital by the road network, they act as hubs for governance and administration.
- Construction goods
- Build time
- 365 days
Allow
- IfHas DLC:
Across the PillarsThenNumber of Local Governor and Seat of the Itinerant Court in Actor is less than Num Local Governors (Local Governors Local Governor, Itinerant Court Seats Itinerant Court Seat)Actortotal_building_levels_including_construction:local_governor- Value: effective_num_local_governors
- Subtract:
total_building_levels_including_construction:itinerant_court_seat - Subtract:
total_building_levels_including_construction:kings_manor
OtherwiseThe combined total of Local Governor, Lieutenancy and Seat of the Itinerant Court in Actor is less than Num Local Governors (Governors Local Governor, Lieutenancies Lieutenancy, Itinerant Court Seats Itinerant Court Seat)Actortotal_building_levels_including_construction:local_governor- Value: effective_num_local_governors
- Subtract:
total_building_levels_including_construction:lieutenancy - Subtract:
total_building_levels_including_construction:itinerant_court_seat - Subtract:
total_building_levels_including_construction:kings_manor
- Owner: Actor
Location potential
- Has road to capital
- Is NOT the Capital
- NotIs historical capital
- NotHas proximity source building
Exact conditions
Per level, by goods access
Production Methods 1
Local Governor Maintenance
- Base cost
- 34.5
- Base revenue
- 0
- Base profit
- -34.5
Requires 1
Across the PillarsAllow
Belongs to 1
Government BuildingsCategory
References 4
Pop Types
NoblesPop type
Goods Demands
- Building Local GovernorConstruction goods
Location Ranks
CityLocation rank
MegalopolisLocation rank
Required by 5
Events
Failing KephalēAs soon as it happens- New SpartaOption 1
Decisions
Council of the NorthOption 1
Policies
Itinerant CourtWhen activated
Actions
Establish Italian Administration CenterSelect trigger 2
Granted by 2
Events
- New SpartaOption 1
Policies
Itinerant CourtWhen activated
Removed by 1
- The Position of SredetsOption 1
Referenced by 1
- New SpartaOption 1
Mentioned in 3
Buildings
LieutenancyDesc
Modifier Types
Scripting 3
References 3
- effective_num_local_governorsAllow
- government_build_timeBuild time
- large_noble_employmentEmployment size
audio_tier = 2
is_foreign = no
max_levels = 1
important_for_UI = yes
rural_settlement = no
town = no










