Static ModifiersHStatic ModifierHarddifficulty_ai_hardShow on the map →ModifiersDiscipline+10%Naval Damage Done+10%Naval Damage Taken−10%Tax Efficiency+5%Monthly Research Progress+10%Estates Satisfaction Equilibrium+10%Selling Efficiency+10%Estates Satisfaction Recovery+0.2%Population Growth+0.05%Pop Food Consumption−10%ConnectionsReferenced by 1HHardApply modifierScripting 2References 2Llarge_tax_income_efficiency_bonusModifiersMmedium_selling_efficiency_bonusModifiersDefinitionmain_menu/common/static_modifiers/difficulty.txt:84▾game_data = {category = country}discipline = 0.1naval_damage_done = 0.1naval_damage_taken = -0.1tax_income_efficiency = large_tax_income_efficiency_bonus (+5%)research_speed_modifier = 0.1global_estate_target_satisfaction = 0.1selling_efficiency = medium_selling_efficiency_bonus (+10%)global_estate_satisfaction_recovery = 0.002global_population_growth = 0.0005global_pop_food_consumption = -0.1History