
ExpeditionAcross the pillars
Search for El Dorado

Strike inland from the Orinoco delta in pursuit of the gilded king the Muisca remember: a chief anointed every year with gold dust at the heart of a kingdom no Spanish boot has yet reached. The jungle is heavy, the rivers are crooked, the natives are cautious, and the gold, if the gold is real, lies somewhere on the far side of all three.
Marked unique
Potential
- Has DLC:
Across the Pillars - CapitalSubcontinent: Western Europe
- Has Discover Coast of Guayana
- Does NOT have Global Variable: el_dorado_found
- Does NOT have Variable: el_dorado_expedition_attempted
Can start
- Ducats ≥ 100
- Has a non-rural Port
- Is at Peace
Leader
Is an Explorer
Exact conditions
- Waypoints
- Cumana
Requires 1
Across the PillarsPotential
Triggers 21
Events
- A Map of Dubious ProvenanceOn reaching a new location
- The Landmarks Do Not AgreeOn reaching a new location
- Exactly What We Wanted to HearOn reaching a new location
- A Prize Worth the DelayOn reaching a new location
- A Hoard Well GuardedOn reaching a new location
- A Lake, a Boat, and NothingOn reaching a waypoint
- Gold-Work and MemoryOn reaching a waypoint
- The Gilded KingOn reaching a waypoint
- A Shining City in the DistanceOn reaching a new location
- A Feast of WelcomeOn reaching a new location
Grants 1
- Searching for El DoradoWhen it starts
Removes 1
- Searching for El DoradoWhen it ends, When it fails
Scripting 23
Requires 9
Variables
- city_revealedOn reaching a waypoint
- el_dorado_1On reaching a new location
- el_dorado_2On reaching a new location
- el_dorado_3On reaching a new location
- el_dorado_4On reaching a new location
- el_dorado_5On reaching a new location
- el_dorado_expedition_attemptedPotential
- el_dorado_foundPotential
- leads_foundOn reaching a waypoint
Grants 5
Variables
- city_revealedOn reaching a waypoint
- el_dorado_expedition_attemptedWhen it ends, When it fails
- el_dorado_foundWhen it ends
- leads_foundWhen it starts
- target_city_idWhen it starts
AI weighting 9
Traits
Treasure HunterAi chance to check, Leader utility…
Variables
- cibola_foundUtility
- city_of_caesars_foundUtility
- fountain_of_youth_foundUtility
- norumbega_foundUtility
- quivira_foundUtility
- saguenay_foundUtility
- sierra_de_la_plata_foundUtility
Defines
- NAI|EXPEDITION_DEFAULT_CHANCE_TO_CHECKAi chance to check
unique = yes
repeatable = no
should_end_at_last_waypoint = no
travel_speed = 0.75
origin = closest_non_rural_port
