EventAcross the pillars

An Ancient Ruin

seven_cities.22

The trail crests a ridge and looks down on what was once a city. The walls are stone, the roofs are mostly fallen in, the streets are choked with the trees of a century. There are no people. There has not been anyone here for some time. The scouts circle the perimeter at a respectful distance, the chronicler is at work on a sketch, and the priest is debating with himself whether to enter, since dead cities have been known to sicken those who profane them. Target Leader gives the sketcher an hour.

Fired by one of
Trigger
  • Expeditionexpedition_leader exists
  • LocationIs a land location
Exact conditions

  • Expedition
    Expedition paused for 7 days
  • Location
    Will be Discover by Root
Exact script

Gain +5 Prestige
Exact script

Triggered by 8

Expeditions
Scripting 1

References 1

type = country_event
title = seven_cities.22.title An Ancient Ruin
desc = seven_cities.22.desc The trail crests a ridge and looks down on what was once a city. The walls are stone, the roofs are mostly fallen in, the streets are choked with the trees of a century. There are no people. There has not been anyone here for some time. The scouts circle the perimeter at a respectful distance, the chronicler is at work on a sketch, and the priest is debating with himself whether to enter, since dead cities have been known to sicken those who profane them. Target Leader gives the sketcher an hour.
outcome = positive
location_backdrop = {
backdrop_preset = backdrop_wilderness_landing
}
trigger = {
scope:expedition = {
exists = expedition_leader
}
scope:location = {
is_land = yes
}
}

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