EventAcross the pillars
An Ancient Ruin
The trail crests a ridge and looks down on what was once a city. The walls are stone, the roofs are mostly fallen in, the streets are choked with the trees of a century. There are no people. There has not been anyone here for some time. The scouts circle the perimeter at a respectful distance, the chronicler is at work on a sketch, and the priest is debating with himself whether to enter, since dead cities have been known to sicken those who profane them. Target Leader gives the sketcher an hour.
Fired by one of
Search for the Seven Cities of CibolaExpeditionFrom on arrive to new location · right away
Search for the City of the CaesarsExpeditionFrom on arrive to new location · right away
Search for El DoradoExpeditionFrom on arrive to new location · right away
Search for the Fountain of YouthExpeditionFrom on arrive to new location · right away
Search for NorumbegaExpeditionFrom on arrive to new location · right away
Search for the Kingdom of QuiviraExpeditionFrom on arrive to new location · right away
Search for the Kingdom of SaguenayExpeditionFrom on arrive to new location · right away
Search for the Sierra de la PlataExpeditionFrom on arrive to new location · right away
Trigger
- Expeditionexpedition_leader exists
- LocationIs a land location
Exact conditions
Triggered by 8
Expeditions
Search for the Seven Cities of CibolaOn reaching a new location
Search for the City of the CaesarsOn reaching a new location
Search for El DoradoOn reaching a new location
Search for the Fountain of YouthOn reaching a new location
Search for NorumbegaOn reaching a new location
Search for the Kingdom of QuiviraOn reaching a new location
Search for the Kingdom of SaguenayOn reaching a new location
Search for the Sierra de la PlataOn reaching a new location
Scripting 1
References 1
- prestige_weak_bonusOption
type = country_event
title = seven_cities.22.title An Ancient Ruin
desc = seven_cities.22.desc The trail crests a ridge and looks down on what was once a city. The walls are stone, the roofs are mostly fallen in, the streets are choked with the trees of a century. There are no people. There has not been anyone here for some time. The scouts circle the perimeter at a respectful distance, the chronicler is at work on a sketch, and the priest is debating with himself whether to enter, since dead cities have been known to sicken those who profane them. Target Leader gives the sketcher an hour.
outcome = positive
location_backdrop = {
backdrop_preset = backdrop_wilderness_landing
}
trigger = {
scope:expedition = {
exists = expedition_leader
}
scope:location = {
is_land = yes
}
}