EventAcross the pillars

A Harbor of Refuge

seven_cities.18

The harbor is everything a worn expedition could pray for. It is deep and well sheltered, with fresh water running down to a beach broad enough to careen the ships and scrape the rot from their hulls. The crews need the rest as badly as the timbers need the work. But a fleet hauled up on a beach is a fleet going nowhere, and idle men in a strange country have a talent for finding trouble. Target Leader weighs the days a proper refit will cost against the state of the ships and the temper of the crews.

Fired by one of
Trigger
  • Expeditionexpedition_leader exists
  • Location
    • Is a land location
    • Is Port
Exact conditions

Nothing a player sees: the script only keeps track of things here.

Exact script

Exact script
We grant the crews a single night ashore and put back to sea before the ships take root
Exact script

Triggered by 8

Expeditions
Scripting 7

type = country_event
title = seven_cities.18.title A Harbor of Refuge
desc = seven_cities.18.desc The harbor is everything a worn expedition could pray for. It is deep and well sheltered, with fresh water running down to a beach broad enough to careen the ships and scrape the rot from their hulls. The crews need the rest as badly as the timbers need the work. But a fleet hauled up on a beach is a fleet going nowhere, and idle men in a strange country have a talent for finding trouble. Target Leader weighs the days a proper refit will cost against the state of the ships and the temper of the crews.
outcome = positive
location_backdrop = {
backdrop_preset = backdrop_foreign_port_arrival
}

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