Geskriptete GUI

set_to_zero_percent

set_to_zero_percentin_game/common/scripted_guis/economy_satisfaction_target.txt:119
ErfordertBürgerstandStandeffectKlerusstandStandeffectKosaken-StandStandeffectDhimmi-StandStandeffectAdelsstandStandeffectGemeinenstandStandeffectStammesstandStandeffect

Definitionin_game/common/scripted_guis/economy_satisfaction_target.txt:119

120saved_scopes = {
estate_type
}
121effect = {
122root = {
123if = {
123limit = {
123scope:estate_type = estate_type:nobles_estate
}
124set_variable = {
124value = 0.0
}
}
125else_if = {
125limit = {
125scope:estate_type = estate_type:clergy_estate
}
126set_variable = {
126value = 0.0
}
}
127else_if = {
127limit = {
127scope:estate_type = estate_type:burghers_estate
}
128set_variable = {
128value = 0.0
}
}
129else_if = {
129limit = {
129scope:estate_type = estate_type:peasants_estate
}
130set_variable = {
130value = 0.0
}
}
131else_if = {
131limit = {
131scope:estate_type = estate_type:tribes_estate
}
132set_variable = {
132value = 0.0
}
}
133else_if = {
133limit = {
133scope:estate_type = estate_type:cossacks_estate
}
134set_variable = {
134value = 0.0
}
}
135else_if = {
135limit = {
135scope:estate_type = estate_type:dhimmi_estate
}
136set_variable = {
136value = 0.0
}
}
}
}
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