
Zusammenschluss
Jurchen-Konföderation
Ein Bündnis nomadischer und halb-nomadischer Stämme unter dem Banner eines Clans bietet Schutz vor äußeren Bedrohungen, während es zugleich innere Machtkämpfe unterdrückt und die Einheit zwischen den verschiedenen Mitgliedern fördert.
Modifikatoren
Modifier
Leader modifier
Mannstärke+10%
Sklavenraub-Effizienz+30%
Definitionin_game/common/international_organizations/jurchen_federation.txt:1
2has_target = no
3unique = no
4expel_members_who_are_targets_of_other_members = no
6custom_name = jurchen_confederation_name
8show_on_diplomatic_map = yes
9has_leader_country = yes
10leader_type = country
11leader_color = define:NMapColors|INTERNATIONAL_ORGANIZATION_LEADER_COLOR
14create_visible_trigger = {
15always = no
}
18invite_visible_trigger = {
19always = yes
}
22can_declare_war = {
23always = yes
}
26laws = {
27mutual_defense_law = assured_defense_policy
28mutual_offense_law = possible_offense_policy
}
31modifier = {
32scale = {
33if = {
34limit = {
35exists = scope:recipient.leader_country
36not = {
37scope:recipient.leader_country = this
}
}
40value = root.total_population
41divide = -0.75
42if = {
43limit = {
43scope:recipient.leader_country.total_population > 0
}
44divide = scope:recipient.leader_country.total_population
}
46add = 1
}
48else = {
49value = 0
}
}
}
60can_join_trigger = {
61not = {
62is_member_of_international_organization_of_type = {
63type = jurchen_confederation
}
}
66is_rebel_country = no
}
71can_leave_trigger = {
}
74auto_leave_trigger = {
75OR = {
76AND = {
78NOT = {
78scope:recipient.leader_country = root
}
}
}
}
86auto_disband_trigger = {
87total_members < 2
}
89disband_minimum_member_count = 1
91on_joined = {
}
94on_left = {
}
97has_military_access = {
98scope:recipient ?= {
99is_member_of_international_organization = root
}
}
104variables = {
}
107ai_desire_to_join = {
108add = {
109desc = "OPINION_OF_TARGET" Meinung von „Target“
110scope:actor = {
111value = prev_opinion_of_this
112multiply = 0.2
}
}
115add = {
117desc = "RELATIVE_STRENGTH_ROOT" Relative Stärke von „Actor“ im Vergleich zu „Country“
118value = 100
119multiply = "scope:actor.relative_strength(root)"
120subtract = 80
}
122if = {
123limit = {
124OR = {
125scope:actor = {
125is_during_bankruptcy = yes
}
126is_during_bankruptcy = yes
}
}
129add = {
130desc = "IS_BANKRUPT_TOOLTIP" Ist Concept
131value = -1000
}
}
134if = {
135limit = {
136scope:actor = {
136at_war = yes
}
}
138add = {
139desc = "IS_AT_WAR" Ist im Concept
140value = -25
}
}
144add = {
145desc = "game_concept_antagonism" Antagonismus
146scope:actor = {
147value = prev_antagonism_towards_this
}
}
}
152ai_desire_to_allow_new_member = {
153add = {
154desc = "WE_WANT_THE_ORGANIZATION_TO_GROW" Wir wollen, dass der Concept wächst
155value = 20
}
}
159ai_issue_voting_bias = {
160add = {
161desc = "INERTIA" Kann ich das später machen?
162value = -1
}
166add = {
167desc = "POLICY_BIAS_LEADER_ALWAYS_WANTS" Der Anführer will ständig Gesetze erlassen
168if = {
169limit = {
170scope:recipient = {
171leader_country = scope:actor
}
}
175if = {
176limit = {
177is_set = scope:target_1
}
179value = 1
}
181else = {
182value = -1
}
184multiply = 20
}
}
189add = {
190desc = "POLICY_BIAS_OPINION_OF_EMPEROR" Meinung über den Kaiser
191if = {
192limit = {
193not = {
194scope:actor = scope:recipient.leader_country
}
}
197scope:recipient = {
198leader_country = {
199if = {
200limit = {
201is_set = scope:vote
}
203value = 1
}
205else = {
206value = -1
}
208multiply = {
209value = "scope:actor.opinion(scope:recipient.leader_country)"
210multiply = 0.1
}
}
}
}
}
}
