
PolitlinieIn dieser Version geändert
Gesicherter Angriff
Mitglieder treten einander automatisch in Angriffskriegen bei, wenn ein anderes Mitglied den Krieg erklärt hat.
Erste italienische LigaZusammenschlussjoin offensive wars always
Zweite italienische LigaZusammenschlussjoin offensive wars always
Dritte italienische LigaZusammenschlussjoin offensive wars always
LigafördererSonderstatusjoin offensive wars alwaysDefinitionin_game/common/laws/io_alliances_law.txt:465
467join_offensive_wars_always = {
468custom_tooltip = {
469text = SPONSOR_EXEMPT_FROM_OFFENSIVE_WARS Ist kein Ligaförderer dieser Liga
470trigger_if = {
471limit = {
472OR = {
}
}
478NOT = {
479country_has_special_status = {
481country = scope:recipient
}
}
}
}
486custom_tooltip = {
487text = JOIN_WARS_DEFAULT_REASON Ist im Krieg mit einem beliebigen Nicht-Mitglied von „International Organization“
488always = yes
}
}
491wants_propose_policy = {
492if = {
493limit = {
494scope:recipient = {
495international_organization_has_leader = yes
}
497NOT = {
497is_leader_of_international_organization = scope:recipient
}
}
499subtract = {
500desc = "DIPLOREASON_IS_NOT_LEADER_COUNTRY" Ist NICHT Anführer von „Recipient“
501value = 1000
}
}
504else = {
505subtract = {
506desc = "DIPLOREASON_BASE" Grundwert
507value = 40
}
509add = {
510desc = "BIAS_FROM_RULER_TRAITS" Neigung durch Concept
}
}
}
515wants_this_policy_bias = {
516add = {
517desc = "DIPLOREASON_BASE" Grundwert
518value = -40
}
520add = {
521desc = "BIAS_FROM_RULER_TRAITS" Neigung durch Concept
}
524add = {
525desc = "OPINION_OF_OTHER_MEMBERS" Meinung anderer Mitglieder
527multiply = 1.4
528min = -100
529max = 100
}
531add = {
532desc = "NEEDS_ALLIES_AGAINST_DIFFICULT_CONQUEST_TARGETS" Schwierigkeit der Eroberungsziele
535multiply = 1.4
536max = 30
537min = 0.5
}
}
540wants_keep_policy = {
541add = {
542desc = "DIPLOREASON_BASE" Grundwert
543value = 20
}
}
546policy_bias_towards_new_member = {
547add = {
548desc = "DIPLOREASON_BASE" Grundwert
549value = -40
}
551if = {
552limit = {
553OR = {
554is_rival_of = scope:actor
555is_enemy_of = scope:actor
}
}
558add = {
559desc = "[rival_enemy|e]"
560value = -1000
}
}
563add = {
564desc = "game_concept_opinion" Meinung
565scope:actor = {
566value = prev_opinion_of_this
567multiply = 0.03
}
}
570add = {
571desc = "NEEDS_ALLIES_AGAINST_DIFFICULT_CONQUEST_TARGETS" Schwierigkeit der Eroberungsziele
574multiply = 1.4
575max = 30
576min = 0.5
}
}