Invasion planen
AktionIn dieser Version geändert

Invasion planen

rot_plan_invasionin_game/common/generic_actions/rise_of_timur.txt:105

Ein Land wählen, um es zu überfallen.

ErfordertTimuridenreichLandpotentialAufstieg von TimurSituationselect trigger 1rot_conquest_ambitionVariableeffect, select trigger 2

Definitionin_game/common/generic_actions/rise_of_timur.txt:105

106type = situation
107potential = {
108scope:actor = {
109tag = TIM
}
}
112allow = {
113scope:actor = {
114is_rebel_country = no
}
}
118select_trigger = {
119looking_for_a = situation
120target_flag = recipient
121name = "choose_situation" Die Situation wählen:
122column = {
123data = name
}
125visible = {
127situation_is_active = yes
}
}
131select_trigger = {
132looking_for_a = country
133interaction_source_list = {
134if = {
135limit = {
136scope:recipient = {
137has_variable = rot_conquest_ambition
}
}
140scope:recipient = {
142every_country_with_capital_in_geography = {
143limit = {
143this != scope:actor
}
144add_to_list = source
}
}
}
}
149scope:actor = {
150every_neighbor_country = {
151add_to_list = source
}
}
}
155target_flag = target
156name = "rot_plan_invasion_select_country" Ein Land wählen, um es zu überfallen.
157none_available_msg_key = "rot_plan_invasion_no_countries"
158column = {
159data = name
}
161column = {
162data = expected_army_size
}
164visible = {
165is_real_country = yes
166scope:actor = {
167can_declare_war_on = root
168NOT = {
168has_truce_with = root
}
169NOT = {
169is_allied_with = {
169target = root
}
}
}
}
}
174cooldown = {
175type = rot_plan_invasion
176months = 3
}
179automation_tick = never
180automation_tick_frequency = 12
182ai_tick = monthly
183ai_tick_frequency = {
184if = {
185limit = {
186at_war = yes
}
188value = 18
}
190else = {
191value = 3
}
}
195effect = {
196scope:actor = {
197if = {
198limit = {
199exists = scope:target
}
201if = {
202limit = {
203scope:target = {
204capital = {
205OR = {
206region = scope:actor.capital.region
207AND = {
208scope:recipient = {
208has_variable = rot_conquest_ambition
}
209region = scope:recipient.var:rot_conquest_ambition
}
}
}
}
}
215drop_antagonism_bomb = {
216target = scope:target.capital
217modifier = antagonism_started_invasion
}
219declare_war_with_cb = {
220target = scope:target
}
}
224else = {
225add_casus_belli = {
226target = scope:target
}
229drop_antagonism_bomb = {
230target = scope:target.capital
231modifier = antagonism_planned_invasion
}
}
}
235else = {
236custom_tooltip = rot_plan_invasion_tt Wir erhalten den Kriegsgrund „Eroberung von Timur“ für ein Concept
237if = {
238limit = {
239scope:recipient = {
239has_variable = rot_conquest_ambition
}
}
241custom_tooltip = rot_plan_invasion_bt Wenn sich das Zielland in derselben Region wie unser Hauptsitz befindet oder in einer Region für unser Eroberungsstreben (Rot Conquest Ambition Region) liegt, erklären wir stattdessen mit dem Kriegsgrund „Eroberung von Timur“ den Krieg
}
243else = {
244custom_tooltip = rot_plan_invasion_at Wenn sich das Zielland in derselben Region wie unser Hauptsitz befindet, erklären wir stattdessen mit dem Kriegsgrund „Eroberung von Timur“ den Krieg
}
}
}
}
249ai_will_do = {
250value = -20
251if = {
252limit = {
252exists = scope:target
}
253if = {
254limit = {
255scope:target = {
256capital = {
257OR = {
258region = scope:actor.capital.region
259AND = {
260scope:recipient = {
260has_variable = rot_conquest_ambition
}
261region = scope:recipient.var:rot_conquest_ambition
}
}
}
}
}
267add = 200
}
269add = {
270value = "scope:actor.opinion(scope:target)"
271multiply = -1
}
273add = {
274value = "scope:actor.antagonism(scope:actor)"
275divide = -10
}
277multiply = "scope:actor.relative_military_strength(scope:target)"
278if = {
279limit = {
280scope:target = {
280NOT = {
280is_neighbor_of = scope:actor
}
}
}
282subtract = 1000
}
}
}
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