Königstitel erbitten
LandesinteraktionIn dieser Version geändert

Königstitel erbitten

request_kingdom_titlein_game/common/country_interactions/hre.txt:924

Wir bitten den Kaiser darum, uns einen Königstitel zu verliehen, wodurch wir in der Lage sein werden, zu einem Königreich aufzusteigen.

ErfordertMonarchieRegierungsartpotentialHeiliges Römisches ReichZusammenschlusspotentialgag_ghibellines_winner_may_request_kingdom_of_italy_titleVariableselect trigger 2

Definitionin_game/common/country_interactions/hre.txt:924

925type = diplomacy
926category = CATEGORY_HRE_ACTIONS
927ai_limit_per_check = 1
928potential = {
929scope:actor = {
930is_member_of_international_organization = international_organization:hre
931country_rank_level = 2
932government_type = government_type:monarchy
933is_subject = no
934OR = {
935NOT = {
935has_global_variable_map = hre_kingdoms_map
}
936NOT = {
936is_value_in_global_variable_map = {
936name = hre_kingdoms_map
936target = scope:actor
}
}
}
}
}
940allow = {
941scope:actor = {
942gold >= {
944multiply = 4
}
}
}
948select_trigger = {
949looking_for_a = country
950target_flag = recipient
951name = "choose_country" Das Land wählen:
952column = {
953data = name
}
955visible = {
956is_emperor = yes
}
958enabled = {
}
}
961select_trigger = {
962looking_for_a = scripted_geography
963interaction_source_list = {
964scripted_geography:kingdom_of_italy_geography = {
964add_to_list = source
}
965scripted_geography:kingdom_of_lotharingia_geography = {
965add_to_list = source
}
966scripted_geography:kingdom_of_burgundy_geography = {
966add_to_list = source
}
967scripted_geography:kingdom_of_bohemia_geography = {
967add_to_list = source
}
}
969cache_interaction_source_list = yes
970target_flag = target
971name = "request_kingdom_title_select_title" Beanspruchten Königstitel wählen
972none_available_msg_key = "no_available_kingdom_title"
973column = {
974data = name
}
976visible = {
977OR = {
978NOT = {
978has_global_variable_map = hre_kingdoms_map
}
979NOT = {
979is_key_in_global_variable_map = {
979name = hre_kingdoms_map
979target = root
}
}
}
981scope:actor.capital = {
981is_in_scripted_geography = root
}
}
983enabled = {
984OR = {
985any_location_in_scripted_geography = {
986OR = {
987is_ownable = no
988owner = scope:actor
}
990percent >= 0.5
}
992AND = {
993custom_tooltip = {
994text = gag_ghibellines_winner_may_request_kingdom_of_italy_title_tt Wir haben die Situation „Guelfen und Ghibellinen“ als Anführer der Ghibellinen gewonnen
995scope:actor = {
}
}
999scope:target ?= {
1000this = scripted_geography:kingdom_of_italy_geography
}
1002any_location_in_scripted_geography = {
1003OR = {
1004is_ownable = no
1005owner = scope:actor
}
1007percent >= 0.1
}
}
}
}
}
1013effect = {
1014if = {
1015limit = {
1016exists = scope:target
}
1018hidden_effect = {
1019add_to_global_variable_map = {
1020name = hre_kingdoms_map
1021key = scope:target
1022value = scope:recipient
}
}
}
1026scope:actor = {
1028international_organization = international_organization:hre
1029country = scope:recipient
}
1033add_opinion = {
1034target = scope:recipient
1035modifier = opinion_granted_kingdom_title
}
}
}
1039ai_will_do = {
1040add = {
1041desc = "TARGET_ACCEPTANCE"
1042value = "scope:actor.country_interaction_acceptance(country_interaction:request_kingdom_title|scope:recipient)"
}
}
1045accept = {
1046subtract = {
1047desc = "VOTE_BASE_VALUE" Grundwert
1048value = 100
}
1050if = {
1051limit = {
1051scope:actor = {
1051is_allied_with = {
1051target = scope:recipient
}
}
}
1052add = {
1053desc = "game_concept_alliance" Bündnis
1054value = 20
}
}
1057if = {
1058limit = {
1059scope:recipient = {
1060is_rival_of = scope:actor
}
}
1063add = {
1064desc = "game_concept_rival" Rivale
1065value = -1000
}
}
1068if = {
1069limit = {
1070scope:recipient = {
1071is_enemy_of = scope:actor
}
}
1074add = {
1075desc = "game_concept_enemy" Kriegsfeind
1076value = -100
}
}
1079add = {
1080desc = "DIPLOMATIC_REPUTATION" Diplomatieruf
1081value = {
1082value = scope:actor.modifier:diplomatic_reputation
1083multiply = 3
}
}
1086add = {
1087desc = "OUR_OPINION_TOOLTIP" Unsere Meinung von ihnen
1088value = "scope:actor.opinion(scope:actor)"
}
1090add = {
1091desc = "THEIR_OPINION_TOOLTIP" Ihre Meinung von uns
1092value = "scope:actor.opinion(scope:recipient)"
}
1094if = {
1095limit = {
1095scope:actor.culture.language = scope:recipient.culture.language
}
1096add = {
1097desc = "UPKEEP_SAME_LANGUAGE" Dieselbe Sprache
1098value = 25
}
}
1101add = {
1102desc = "game_concept_trust" Vertrauen
1103scope:actor = {
1104value = "trust(scope:recipient)"
1105divide = 5
}
}
}
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