
LandesinteraktionIn dieser Version geändert
Königstitel erbitten
Wir bitten den Kaiser darum, uns einen Königstitel zu verliehen, wodurch wir in der Lage sein werden, zu einem Königreich aufzusteigen.
MonarchieRegierungsartpotential
Heiliges Römisches ReichZusammenschlusspotentialgag_ghibellines_winner_may_request_kingdom_of_italy_titleVariableselect trigger 2Definitionin_game/common/country_interactions/hre.txt:924
925type = diplomacy
926category = CATEGORY_HRE_ACTIONS
927ai_limit_per_check = 1
928potential = {
929scope:actor = {
931country_rank_level = 2
933is_subject = no
934OR = {
935NOT = {
935has_global_variable_map = hre_kingdoms_map
}
936NOT = {
936is_value_in_global_variable_map = {
936name = hre_kingdoms_map
936target = scope:actor
}
}
}
}
}
948select_trigger = {
949looking_for_a = country
950target_flag = recipient
951name = "choose_country" Das Land wählen:
952column = {
953data = name
}
958enabled = {
}
}
961select_trigger = {
962looking_for_a = scripted_geography
963interaction_source_list = {
964scripted_geography:kingdom_of_italy_geography = {
964add_to_list = source
}
965scripted_geography:kingdom_of_lotharingia_geography = {
965add_to_list = source
}
966scripted_geography:kingdom_of_burgundy_geography = {
966add_to_list = source
}
967scripted_geography:kingdom_of_bohemia_geography = {
967add_to_list = source
}
}
969cache_interaction_source_list = yes
970target_flag = target
971name = "request_kingdom_title_select_title" Beanspruchten Königstitel wählen
972none_available_msg_key = "no_available_kingdom_title"
973column = {
974data = name
}
976visible = {
977OR = {
978NOT = {
978has_global_variable_map = hre_kingdoms_map
}
979NOT = {
979is_key_in_global_variable_map = {
979name = hre_kingdoms_map
979target = root
}
}
}
981scope:actor.capital = {
981is_in_scripted_geography = root
}
}
983enabled = {
984OR = {
985any_location_in_scripted_geography = {
986OR = {
987is_ownable = no
988owner = scope:actor
}
990percent >= 0.5
}
992AND = {
993custom_tooltip = {
994text = gag_ghibellines_winner_may_request_kingdom_of_italy_title_tt Wir haben die Situation „Guelfen und Ghibellinen“ als Anführer der Ghibellinen gewonnen
}
999scope:target ?= {
1000this = scripted_geography:kingdom_of_italy_geography
}
1002any_location_in_scripted_geography = {
1003OR = {
1004is_ownable = no
1005owner = scope:actor
}
1007percent >= 0.1
}
}
}
}
}
1013effect = {
1014if = {
1015limit = {
1016exists = scope:target
}
1018hidden_effect = {
1019add_to_global_variable_map = {
1020name = hre_kingdoms_map
1021key = scope:target
1022value = scope:recipient
}
}
}
1026scope:actor = {
1029country = scope:recipient
}
1033add_opinion = {
1034target = scope:recipient
1035modifier = opinion_granted_kingdom_title
}
}
}
1039ai_will_do = {
1040add = {
1041desc = "TARGET_ACCEPTANCE"
1042value = "scope:actor.country_interaction_acceptance(country_interaction:request_kingdom_title|scope:recipient)"
}
}
1045accept = {
1046subtract = {
1047desc = "VOTE_BASE_VALUE" Grundwert
1048value = 100
}
1050if = {
1052add = {
1053desc = "game_concept_alliance" Bündnis
1054value = 20
}
}
1057if = {
1058limit = {
1059scope:recipient = {
1060is_rival_of = scope:actor
}
}
1063add = {
1064desc = "game_concept_rival" Rivale
1065value = -1000
}
}
1068if = {
1069limit = {
1070scope:recipient = {
1071is_enemy_of = scope:actor
}
}
1074add = {
1075desc = "game_concept_enemy" Kriegsfeind
1076value = -100
}
}
1079add = {
1080desc = "DIPLOMATIC_REPUTATION" Diplomatieruf
1081value = {
1082value = scope:actor.modifier:diplomatic_reputation
1083multiply = 3
}
}
1086add = {
1087desc = "OUR_OPINION_TOOLTIP" Unsere Meinung von ihnen
1088value = "scope:actor.opinion(scope:actor)"
}
1090add = {
1091desc = "THEIR_OPINION_TOOLTIP" Ihre Meinung von uns
1092value = "scope:actor.opinion(scope:recipient)"
}
1094if = {
1095limit = {
1095scope:actor.culture.language = scope:recipient.culture.language
}
1096add = {
1097desc = "UPKEEP_SAME_LANGUAGE" Dieselbe Sprache
1098value = 25
}
}
1101add = {
1102desc = "game_concept_trust" Vertrauen
1103scope:actor = {
1104value = "trust(scope:recipient)"
1105divide = 5
}
}
}