Erbfolgerecht aushandeln
LandesinteraktionIn dieser Version geändert

Erbfolgerecht aushandeln

negotiate_succession_lawin_game/common/country_interactions/negotiate_succession_law.txt:1

Das Erbfolgerecht dieser Nation ist gefährlich und wird zum Ende der Union führen. Wir müssen die Herrscherschicht dazu bringen, unsere eigenen Gesetze zu übernehmen, damit eine sichere Nachfolge gewährleistet ist.

ErfordertMonarchieRegierungsartpotentialRepublikRegierungsartacceptTheokratieRegierungsartacceptErbfolgerecht aushandeln möglichModifikatorartallowDie Seniorität festlegenPolitliniepotentialKürzlich ausgehandeltes ErbfolgerechtStatischer Modifikatorselect triggerunion_senior_partnerVariablepotential

Definitionin_game/common/country_interactions/negotiate_succession_law.txt:1

2category = CATEGORY_UNION_ACTIONS
3type = union
4ai_tick = monthly
5ai_tick_frequency = 24
7automation_tick = never
8automation_tick_frequency = 12
9potential = {
10scope:actor = {
11exists = succession_law
12exists = union
13government_type = government_type:monarchy
14union ?= {
15has_variable = union_senior_partner
16international_organization_has_policy = policy:union_establish_seniority_policy
17country = scope:actor
}
}
}
}
21allow = {
22scope:actor = {
23succession_law = {
24NOT = {
24is_locked_for = scope:actor
}
}
}
}
32select_trigger = {
33looking_for_a = country
34target_flag = recipient
35name = "choose_country" Das Land wählen:
36column = {
36data = name
}
37visible = {
38in_union_with = scope:actor
}
40enabled = {
45custom_tooltip = {
46text = recently_negotiated_succession_law_cooldown_tt Wir handelten nicht vor Kurzem das Recipient Adjectivee Erbfolgerecht aus
47NOT = {
47has_country_modifier = recently_negotiated_succession_law
}
}
49trigger_if = {
50limit = {
51has_heir = yes
52scope:actor = {
52has_heir = yes
}
}
54heir != scope:actor.heir
}
56trigger_else = {
57has_heir = no
}
59OR = {
60custom_tooltip = {
61text = negotiate_succession_law_at Recipient hat ein anderes Erbfolgerecht als Actor Heir Selection und kann es ändern
62AND = {
63country = scope:actor
}
64NOT = {
64country = scope:actor
}
}
}
}
67custom_tooltip = {
68text = negotiate_succession_law_ct Recipient hat KEINE kompatible Politlinie für die Erbenreligion, die es erlauben würde, dass ein Actor Adjectiveer Erbe für diese Nation zulässig wird und die eigenen Gesetze ändern könnte
69scope:actor.succession_law = {
69NOT = {
69has_tag = cannot_be_transferred
}
}
70succession_law = {
71this != scope:actor.succession_law
72NOT = {
72is_locked_for = root
}
}
}
}
}
}
79effect = {
80if = {
81limit = {
81exists = scope:recipient
}
82scope:actor = {
83if = {
84limit = {
85succession_law = {
85NOT = {
85has_tag = cannot_be_transferred
}
}
86scope:recipient = {
87succession_law = {
88this != scope:actor.succession_law
89NOT = {
89is_locked_for = prev
}
}
}
}
93succession_law = {
94save_scope_as = target_heir_selection
}
}
}
98scope:recipient = {
99if = {
100limit = {
100exists = scope:target_heir_selection
}
101change_heir_selection = scope:target_heir_selection
}
103else = {
104custom_tooltip = negotiate_succession_law_dt Actor Heir Selection ist nicht auf Recipient anwendbar
}
106if = {
107limit = {
108AND = {
109country = scope:actor
}
110NOT = {
110country = scope:actor
}
}
}
}
113country = scope:actor
}
}
115add_opinion = {
116target = scope:actor
117modifier = opinion_enforced_succession_law_changes
}
119add_country_modifier = {
121years = 15
122mode = replace
}
}
}
126else = {
127custom_tooltip = negotiate_succession_law_tt Ändert das Erbfolgerecht des Ziel-Concept zu „Actor Heir Selection“
128custom_tooltip = negotiate_succession_law_bt Das Erbenreligion des Ziellandes auch dann zu „Heir Religion Law“ ändern, wenn seine Politlinie NICHT gesperrt ist
}
}
131reject_effect = {
132scope:actor = {
133add_prestige = prestige_mild_penalty (-10)
}
}
137block_when_at_war = yes
139ai_will_do = {
140add = {
141desc = "TARGET_ACCEPTANCE"
142value = "scope:actor.country_interaction_acceptance(country_interaction:negotiate_succession_law|scope:recipient)"
}
}
146accept = {
147subtract = {
148desc = "DIPLOREASON_BASE" Grundwert
149value = 50
}
151add = {
152desc = "THEIR_OPINION_TOOLTIP" Ihre Meinung von uns
153value = "scope:recipient.opinion(scope:actor)"
154if = {
155limit = {
156scope:recipient = {
157opinion(scope:actor) > 0
}
}
160divide = 10
}
162else = {
163divide = 5
}
}
166if = {
167limit = {
167scope:recipient = {
167government_type = government_type:theocracy
}
}
168subtract = {
169desc = "is_theocracy" Ist eine Theokratie
170value = 100
}
}
173if = {
174limit = {
174scope:recipient = {
174government_type = government_type:republic
}
}
175subtract = {
176desc = "is_republic" Ist eine Republik
177value = 50
}
}
180add = {
181desc = "[diplomatic_reputation|e]"
182value = scope:actor.modifier:diplomatic_reputation
183multiply = 3
}
185add = {
186desc = "DIPLOREASON_TRUST" Ihr Concept uns gegenüber
187value = "scope:recipient.trust(scope:actor)"
188divide = 5
}
190if = {
191limit = {
191exists = scope:actor.union
}
192add = {
193desc = "DIPLOREASON_YEARS_IN_UNION" Jahre in unserer Personalunion
194value = "scope:recipient.years_in_international_organization(scope:actor.union)"
195divide = 4
}
}
}
© 2026 Soft Santa Cruz, S.L.U.. Alle Rechte vorbehalten. Inoffizielles Fanprojekt, nicht mit Paradox Interactive verbunden. Spielinhalte © Paradox Interactive. Über · Datenschutz · Impressum