
Goods
Tobacco
Tobacco was unknown in Europe until brought from Americans in the late 16th century. It quickly became a fashion for the upper classes who could afford it and ensured the fast and profitable economic growth of the British colonies in North America, as well as in Portuguese Brazil. No one knew what they put in it, but they just couldn't stop smoking it.
References 10
Prices
- Expand Farmsby namePrice to expand production
Goods Demands
- Expanding Farmsby nameGoods to expand production
Vegetations
DesertLocation potential
Climates
ContinentalLocation potential
MediterraneanLocation potential
OceanicLocation potential
SubtropicalLocation potential
TropicalLocation potential
Required by 8
Events
Cash Crop BanAs soon as it happens, Trigger
Banned Tobacco PlantingTrigger
A Counterblaste to TobaccoOption 2, Trigger- The Fashion of the CourtAs soon as it happens
- Coffee and TobaccoTrigger
Growing Popularity of TobaccoTrigger
Buildings
Tobacco PlantationLocation potential
Urban Rights
Plantation CharterAllow
Members 1
Increase Capital Market DemandsSelect trigger 2
Referenced by 10
Culture Groups
- AndeanGoods demand
Production Methods
Tobacco PlantationsProduced
Goods Demands
- Compensating For Tobacco AddictionTobacco
- Popularization of Tobaccoeng_growing_addictionTobacco
- Potatoes and Tobacco introducedTobacco
- Capital Market DemandTobacco
- Introduction of New World CropsTobacco
- Needs of the PopulationTobacco
- Popularization of Tobaccopopularization_of_tobaccoTobacco
- The Triangle TradeTobacco
Mentioned in 15
Events
The Royal Tobacco FactoryDesc
A Counterblaste to TobaccoDesc, Name
Ban Alcohol, Coffee, and Tobacco?Desc, Name- Coffee and TobaccoDesc, Name
Goods Demands
Modifier Types
Scripting 4
Referenced by 2
Scripted Triggers
Trade Cargo
- goods_tobaccoRequired tags
Mentioned in 1
PlantationDesc
Weighed by the AI in 1
Colonial NationAi biases
method = farming
category = raw_material
color = goods_tobacco
default_market_price = 3
ai_rgo_size_importance = 5



