Longbowmen
Unit Type

Longbowmen

a_longbowmen
Longbowmen

The Longbowmen excel not only due to their powerful warbow but also their years of training on the archery fields.

Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Renaissance Light Infantry
Maximum Strength1,000
Combat Power1
Strength Damage Done0%+10%
Morale Damage Taken10%
Damage Taken100%
Initiative7+2
Combat Speed3
Frontage1
Flanking Ability1.1
Secure Flanks5%
Movement Speed2.5
Unit Weight1
Food Storage5
Daily Food Consumption0.33

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Renaissance Light Infantry

10 units, with what each changes from the template.

Standard units
CrossbowmenRegular
HandgonnersRegular+10%+10%−10%−4−1.5−0.1−0.5
Peasant LevyLevy75%
Special units
Eagle WarriorsRegular
Genoese CrossbowmenRegular+10%−10%+2
CheirosiphōnesRegular+20%+10%−0.5
Reformed AlmogavarsLevy75%+20%+0.05
Late Karambit WarriorsRegular+2+3
LongbowmenLevy75%+10%+2
War PartyRegular

Location potential
Available to Welsh populations, and to those of your primary or accepted cultures in integrated territories while the Longbow Competitions law is enacted
At least one of
↗
Exact conditions

Belongs to 2

Unit Categories

References 8

Pop Types
Prices
Goods Demands

Members 1

Referenced by 1

Scripting 6

Uses 1

References 5

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_late_longbowmen
buildable = no
levy = yes
maintenance_demand = archer_infantry_maintenance
construction_demand = archer_infantry_construction
mercenaries_per_location = {
pop_type = peasants
multiply = 0.01
}
location_potential = {
}

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