
Unit Type
Age of Renaissance Light Infantry

(This is just a template, should never be seen)
| Stat | Value |
|---|---|
Maximum Strength | 1,000 |
Combat Power | 1 |
Strength Damage Done | −10% |
Morale Damage Taken | 10% |
Damage Taken | 100% |
Initiative | 5 |
Combat Speed | 3 |
Frontage | 1 |
Flanking Ability | 1.1 |
Secure Flanks | 5% |
Movement Speed | 2.5 |
Unit Weight | 1 |
Food Storage | 5 |
Daily Food Consumption | 0.33 |
Built on
Age of Renaissance Light Infantry
10 units, with what each changes from the template.
This impacts how effective will a Regiment of Levies perform in Combat compared to a Regular Regiment. Against regulars, a land levy fights at 75% before its country's levy combat efficiency: it deals ×0.75 damage and takes ×1.33. Every levy regiment also has: | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Standard units | |||||||||
Crossbowmen | Regular | ||||||||
Handgonners | Regular | +10% | +10% | −10% | −4 | −1.5 | −0.1 | −0.5 | |
Peasant Levy | Levy | 75% | |||||||
| Special units | |||||||||
Eagle Warriors | Regular | ||||||||
Genoese Crossbowmen | Regular | +10% | −10% | +2 | |||||
Cheirosiphōnes | Regular | +20% | +10% | −0.5 | |||||
Reformed Almogavars | Levy | 75% | +20% | +0.05 | |||||
Late Karambit Warriors | Regular | +2 | +3 | ||||||
Longbowmen | Levy | 75% | +10% | +2 | |||||
War Party | Regular | ||||||||
Belongs to 2
Ages
RenaissanceAge
Unit Categories
Light InfantryCategory
References 6
Prices
- Light Infantry Build Costby namePrice to build
- Light Infantry Maintenance Costby nameMaintenance price
- Light Infantry Reinforcement Costby namePrice to reinforce
Goods Demands
- Early Infantry ConstructionConstruction goods
- Early Infantry MaintenanceMaintenance goods
Unit Types
Light InfantrySame as
Referenced by 10
Unit Types
CrossbowmenSame as
Eagle WarriorsSame as
Genoese CrossbowmenSame as
CheirosiphōnesSame as
HandgonnersSame as
Reformed AlmogavarsSame as
Late Karambit WarriorsSame as
LongbowmenSame as
Peasant LevySame as
War PartySame as
Scripting 2
References 2
Combat PowerCombat power
Maximum StrengthMax strength
hide = yes
buildable = no


















